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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/Objects/e_ParaFlare/Effects.con
rem ===== COMPRESS = COMMON
rem *** e_ParaFlare ***
ObjectTemplate.create EffectBundle e_ParaFlare
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
ObjectTemplate.addTemplate em_ParaFlare_glowA
ObjectTemplate.addTemplate em_ParaFlare_glowB
rem -------------------------------------
rem *** em_ParaFlare_glowA ***
ObjectTemplate.create Emitter em_ParaFlare_glowA
ObjectTemplate.template fx_ParaFlare_glowA
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 1000
ObjectTemplate.delay CRD_NONE/0/0/0
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.RelativePositionInDof CRD_UNIFORM/1/-1/0
ObjectTemplate.RelativePositionInUp CRD_UNIFORM/1/-1/0
ObjectTemplate.RelativePositionInRight CRD_UNIFORM/1/-1/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/30/0/0
rem *** fx_ParaFlare_glowA ***
ObjectTemplate.create SpriteParticle fx_ParaFlare_glowA
ObjectTemplate.timeToLive CRD_UNIFORM/0.4/0.5/0
ObjectTemplate.size CRD_UNIFORM/7/3/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.texture e_fire4
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.colorRGBAOverTime 0/255/255/255/128|20/255/255/255/64|100/255/255/255/0
rem *** em_ParaFlare_glowB ***
ObjectTemplate.create Emitter em_ParaFlare_glowB
ObjectTemplate.template fx_ParaFlare_glowB
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 1000
ObjectTemplate.delay CRD_NONE/0/0/0
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.RelativePositionInDof CRD_UNIFORM/1/-1/0
ObjectTemplate.RelativePositionInUp CRD_UNIFORM/1/-1/0
ObjectTemplate.RelativePositionInRight CRD_UNIFORM/1/-1/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/30/0/0
rem *** fx_ParaFlare_glowB ***
ObjectTemplate.create SpriteParticle fx_ParaFlare_glowB
ObjectTemplate.timeToLive CRD_UNIFORM/0.4/0.5/0
ObjectTemplate.size CRD_UNIFORM/250/200/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.texture e_fire4a
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.colorRGBAOverTime 0/255/255/230/128|20/255/255/230/64|100/255/255/230/0
rem *** e_ParaFlare ***
ObjectTemplate.create EffectBundle e_ParaFlare
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
ObjectTemplate.addTemplate em_ParaFlare_glowA
ObjectTemplate.addTemplate em_ParaFlare_glowB
rem -------------------------------------
rem *** em_ParaFlare_glowA ***
ObjectTemplate.create Emitter em_ParaFlare_glowA
ObjectTemplate.template fx_ParaFlare_glowA
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 1000
ObjectTemplate.delay CRD_NONE/0/0/0
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.RelativePositionInDof CRD_UNIFORM/1/-1/0
ObjectTemplate.RelativePositionInUp CRD_UNIFORM/1/-1/0
ObjectTemplate.RelativePositionInRight CRD_UNIFORM/1/-1/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/30/0/0
rem *** fx_ParaFlare_glowA ***
ObjectTemplate.create SpriteParticle fx_ParaFlare_glowA
ObjectTemplate.timeToLive CRD_UNIFORM/0.4/0.5/0
ObjectTemplate.size CRD_UNIFORM/7/3/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.texture e_fire4
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.colorRGBAOverTime 0/255/255/255/128|20/255/255/255/64|100/255/255/255/0
rem *** em_ParaFlare_glowB ***
ObjectTemplate.create Emitter em_ParaFlare_glowB
ObjectTemplate.template fx_ParaFlare_glowB
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 1000
ObjectTemplate.delay CRD_NONE/0/0/0
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.RelativePositionInDof CRD_UNIFORM/1/-1/0
ObjectTemplate.RelativePositionInUp CRD_UNIFORM/1/-1/0
ObjectTemplate.RelativePositionInRight CRD_UNIFORM/1/-1/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/30/0/0
rem *** fx_ParaFlare_glowB ***
ObjectTemplate.create SpriteParticle fx_ParaFlare_glowB
ObjectTemplate.timeToLive CRD_UNIFORM/0.4/0.5/0
ObjectTemplate.size CRD_UNIFORM/250/200/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.texture e_fire4a
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.colorRGBAOverTime 0/255/255/230/128|20/255/255/230/64|100/255/255/230/0