This page is under construction
Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/Objects/kongo/Objects.con
rem ===== COMPRESS = JPN

Var v_is_coop
console.useRelativePaths 0
run bf1942/game/is_coop.con
console.useRelativePaths 1

rem *** Yamato ***
rem *** +5000 criticalDamage for sink effect ***
rem ObjectTemplate.create PlayerControlObject kongo
ObjectTemplate.create PlayerControlObject Kirishima
ObjectTemplate.aiTemplate kongoAI
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.timetoliveafterdeath 25
rem 15.14
ObjectTemplate.drag 3
ObjectTemplate.mass 20000000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
rem 31720t23500
ObjectTemplate.hitpoints 23500
ObjectTemplate.Maxhitpoints 23500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 4162
ObjectTemplate.hpLostWhileCriticalDamage 75
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1


ObjectTemplate.addArmorEffect 23500 em_ExFumePOW 0/24.85/9.61
ObjectTemplate.addArmorEffect 23500 em_ExFumePOW 0/24.85/9.61
ObjectTemplate.addArmorEffect 23500 em_ExFumePOW 0/24.85/-6.39
ObjectTemplate.addArmorEffect 23500 em_ExFumePOW 0/24.85/-6.39

ObjectTemplate.addArmorEffect 14340 em_ShipDamaged_Fire 0/10/0
ObjectTemplate.addArmorEffect 14340 em_ShipDamaged_Smoke 0/10/0
ObjectTemplate.addArmorEffect 14340 Em_ShipDamaged_NightFlash 0/10/0

ObjectTemplate.addArmorEffect 14340 em_ShipDamaged_Fire 0/7/-78
ObjectTemplate.addArmorEffect 14340 em_ShipDamaged_Smoke 0/7/-78
ObjectTemplate.addArmorEffect 14340 Em_ShipDamaged_NightFlash 0/7/-78


ObjectTemplate.addArmorEffect 14340 em_ExFumePOW 0/24.85/9.61
ObjectTemplate.addArmorEffect 14340 em_ExFumePOW 0/24.85/9.61
ObjectTemplate.addArmorEffect 14340 em_ExFumePOW 0/24.85/-6.39
ObjectTemplate.addArmorEffect 14340 em_ExFumePOW 0/24.85/-6.39


ObjectTemplate.addArmorEffect 14340 em_YamatoDamage 0/0/0
ObjectTemplate.addArmorEffect 14340 em_YamatoDamage 0/0/20
ObjectTemplate.addArmorEffect 14340 em_YamatoDamage 0/0/-30

ObjectTemplate.addArmorEffect 9560 em_YamatoDamage 0/0/0
ObjectTemplate.addArmorEffect 9560 em_YamatoDamage 0/0/20
ObjectTemplate.addArmorEffect 9560 em_YamatoDamage 0/0/-30
ObjectTemplate.addArmorEffect 9560 em_ExFumePOW 0/24.85/9.61
ObjectTemplate.addArmorEffect 9560 em_ExFumePOW 0/24.85/9.61
ObjectTemplate.addArmorEffect 9560 em_ExFumePOW 0/24.85/-6.39
ObjectTemplate.addArmorEffect 9560 em_ExFumePOW 0/24.85/-6.39





ObjectTemplate.addArmorEffect 4162 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 14/2/85
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 16/2/65
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 18/3/45
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 13/3/25

ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 19/6/-5
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 17/2/-45
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 14/2/-85
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 10/2/-115
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 0/3/115

ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 0/15/-5
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf 0/3/-90
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -14/2/85

ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -16/2/65
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -18/3/45
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -13/3/25
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -19/6/-5
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -17/3/-35

ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -14/2/-75
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -10/2/-115
ObjectTemplate.addArmorEffect 4162 e_waterBoatSink -11.14/6/36.15
ObjectTemplate.addArmorEffect 4162 e_waterBoatSinkEf -11.14/6/36.15




ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_MediumShip 0/0/0
ObjectTemplate.addArmorEffect 0 AxisFleet_killerPCOSpawner 0/50/0
rem -------------------------------------
ObjectTemplate.addTemplate lodkongo

ObjectTemplate.addTemplate kongoFloater
ObjectTemplate.setPosition 10/7/50
ObjectTemplate.addTemplate kongoFloater
ObjectTemplate.setPosition -10/7/0
ObjectTemplate.addTemplate kongoFloater
ObjectTemplate.setPosition 10/7/0
ObjectTemplate.addTemplate kongoFloater
ObjectTemplate.setPosition -10/7/-50

ObjectTemplate.addTemplate kongoFloaterBreakerFL
ObjectTemplate.addTemplate kongoFloaterBreakerBL

ObjectTemplate.addTemplate kongoFloaterBreakerFR
ObjectTemplate.addTemplate kongoFloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 6.91/9.42/45.76 -70/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_Kirishima.tga"
ObjectTemplate.setVehicleIconPos 55/55
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_356mm41stYear_type.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_Repair_Party.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1
ObjectTemplate.submarineData 0 0 0 0 0 10.5 200

rem *** YamatoFloaterBreakerFL ***
ObjectTemplate.create RotationalBundle kongoFloaterBreakerFL
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 514500
ObjectTemplate.maxhitpoints 514500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry kongo_floaterFL_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink -5/10/30
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -14/2/85
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -16/2/65
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -18/3/45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -13/3/25
rem ------------------------------------
ObjectTemplate.addTemplate kongoFloater
ObjectTemplate.setPosition -16/13/150
rem ------------------------------------

rem *** YamatoFloaterBreakerBL ***
ObjectTemplate.create RotationalBundle kongoFloaterBreakerBL
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 514500
ObjectTemplate.maxhitpoints 514500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry kongo_floaterBL_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink -5/10/-30
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -19/6/-5
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -17/2/-45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -14/2/-85
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -10/2/-115
rem ------------------------------------
ObjectTemplate.addTemplate kongoFloater
ObjectTemplate.setPosition -16/13/-150
rem ------------------------------------

rem *** YamatoFloaterBreakerFR ***
ObjectTemplate.create RotationalBundle kongoFloaterBreakerFR
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 514500
ObjectTemplate.maxhitpoints 514500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry kongo_floaterFR_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink 5/10/30
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 14/2/85
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 16/2/65
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 18/3/45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 13/3/25
rem ------------------------------------
ObjectTemplate.addTemplate kongoFloater
ObjectTemplate.setPosition 16/13/150
rem ------------------------------------

rem *** YamatoFloaterBreakerBR ***
ObjectTemplate.create RotationalBundle kongoFloaterBreakerBR
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 514500
ObjectTemplate.maxhitpoints 514500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry kongo_floaterBR_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink 5/10/-30
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 19/6/-5
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 17/2/-45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 14/2/-85
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 10/2/-115
rem ------------------------------------
ObjectTemplate.addTemplate kongoFloater
ObjectTemplate.setPosition 16/13/-150
rem ------------------------------------


rem *** lodYamato ***
ObjectTemplate.create LodObject lodkongo
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate kongoComplex
ObjectTemplate.addTemplate kongoSimple
rem -------------------------------------
ObjectTemplate.lodSelector kongoLodSelector


rem *** YamatoSimple ***
ObjectTemplate.create SimpleObject kongoSimple
ObjectTemplate.geometry kongo_lod

rem *** YamatoLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 kongoLodSelector
LodSelectorTemplate.addLodDistance 800

rem *** YamatoComplex ***
ObjectTemplate.create Bundle kongoComplex
rem ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.geometry kongo_hull
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar

ObjectTemplate.addTemplate kongoSoldierSpawn1
ObjectTemplate.setPosition 7.33/9.6/51
ObjectTemplate.addTemplate kongoSoldierSpawn2
ObjectTemplate.setPosition -7.33/9.6/18.5

ObjectTemplate.addTemplate kongoSoldierSpawn3
ObjectTemplate.setPosition 7.17/12.34/36.45
ObjectTemplate.addTemplate YamatoSoldierSpawn4
ObjectTemplate.setPosition -7.17/12.34/36.45

ObjectTemplate.addTemplate kongoSoldierSpawn5
ObjectTemplate.setPosition -10.79/9.94/18.62
ObjectTemplate.addTemplate kongoSoldierSpawn6
ObjectTemplate.setPosition 10.79/9.94/18.62

ObjectTemplate.addTemplate kongoSoldierSpawn7
ObjectTemplate.setPosition -6.83/7.02/-52.35
ObjectTemplate.addTemplate kongoSoldierSpawn8
ObjectTemplate.setPosition 6.83/7.02/-52.35

ObjectTemplate.addTemplate kongoSoldierSpawn9
ObjectTemplate.setPosition 4.32/6.68/-87.02
ObjectTemplate.addTemplate kongoSoldierSpawn10
ObjectTemplate.setPosition -4.32/6.68/-87.02

ObjectTemplate.addTemplate kongoSoldierSpawn11
ObjectTemplate.setPosition -11.1/9.94/-15.07
ObjectTemplate.addTemplate kongoSoldierSpawn12
ObjectTemplate.setPosition 11.1/9.94/-15.07

rem ObjectTemplate.addTemplate YamatoDaihatsuSpawner
rem ObjectTemplate.setPosition -17.2877/8.8/-91.9991
rem ObjectTemplate.setRotation -8/0/0
rem ObjectTemplate.addTemplate YamatoDaihatsuSpawner
rem ObjectTemplate.setPosition 17.2877/8.8/-91.9991
rem ObjectTemplate.setRotation 8/0/0




ObjectTemplate.addTemplate kongoEngine
ObjectTemplate.setPosition 0/-4/-30

ObjectTemplate.addTemplate kongo356_Dummy_X1
ObjectTemplate.setPosition 0/12.17/50.67

ObjectTemplate.addTemplate kongoDM
ObjectTemplate.setPosition 0/6.68/0

ObjectTemplate.addTemplate kongo356_Dummy_X2
ObjectTemplate.setPosition 0/9.25/63.32

ObjectTemplate.addTemplate kongo356_Invis_X
ObjectTemplate.setPosition 0/12.17/50.67
ObjectTemplate.addTemplate kongo356_Invis_X2
ObjectTemplate.setPosition 0/9.25/63.32



ObjectTemplate.addTemplate kongoRadar
ObjectTemplate.setPosition 0/35.65/28.96

ObjectTemplate.addTemplate kongo_Back_356_PCO1
ObjectTemplate.setPosition 0/10.45/-23.92
ObjectTemplate.addTemplate kongo_AAPCO1
ObjectTemplate.setPosition -11.44/9.25/26.28
ObjectTemplate.addTemplate kongo_AAPCO2
ObjectTemplate.setPosition 11.44/9.25/26.28
ObjectTemplate.addTemplate kongo_AAPCO3
ObjectTemplate.setPosition 0.9/17.48/43.49

ObjectTemplate.addTemplate kongoHullWing
ObjectTemplate.setPosition 0/-9/90
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate kongoRudder
ObjectTemplate.setPosition 0/-9/-90
ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate kongoEntry
ObjectTemplate.setPosition 6.91/9.42/45.76
ObjectTemplate.addTemplate kongoEntry
ObjectTemplate.setPosition 4.94/12.68/37.11
ObjectTemplate.addTemplate kongoEntry
ObjectTemplate.setPosition -5.36/12.68/36.79



ObjectTemplate.addTemplate e_WaterFrontBigB
ObjectTemplate.setPosition 0/-1/118
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-1/113
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/-115
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-1/-119


ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition -7.22/9.94/-0.54
ObjectTemplate.setRotation 58/0/0
ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition 5.68/9.94/-1.11
ObjectTemplate.setRotation -43/0/0





ObjectTemplate.addTemplate 152mm_SecondaryGun_FLpop
ObjectTemplate.setPosition -11.14/6.68/36.15
rem ObjectTemplate.addTemplate 152mm_SecondaryGun_BLpop
rem ObjectTemplate.setPosition -12.46/6.68/-6.41
rem ObjectTemplate.addTemplate 152mm_SecondaryGun_BRpop
rem ObjectTemplate.setPosition 12.56/6.68/-6.43
ObjectTemplate.addTemplate 152mm_SecondaryGun_FRpop
ObjectTemplate.setPosition 11.38/6.68/35.9



ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition -0.2/34/-2.9
ObjectTemplate.setRotation 75.756/0/-9



rem ObjectTemplate.addTemplate JPBBIconSpawner
rem -------------------------------------


rem *** MogamiPeteSpawner ***
ObjectTemplate.create ObjectSpawner 152mm_SecondaryGun_FLpop
ObjectTemplate.setObjectTemplate 1 152mm_SecondaryGun_FL
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0

rem *** MogamiPeteSpawner ***
ObjectTemplate.create ObjectSpawner 152mm_SecondaryGun_BLpop
ObjectTemplate.setObjectTemplate 1 152mm_SecondaryGun_BL
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0


rem *** MogamiPeteSpawner ***
ObjectTemplate.create ObjectSpawner 152mm_SecondaryGun_BRpop
ObjectTemplate.setObjectTemplate 1 152mm_SecondaryGun_BR
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0

rem *** MogamiPeteSpawner ***
ObjectTemplate.create ObjectSpawner 152mm_SecondaryGun_FRpop
ObjectTemplate.setObjectTemplate 1 152mm_SecondaryGun_FR
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0


rem *** ShokakuRadar ***
ObjectTemplate.create RotationalBundle kongoRadar
ObjectTemplate.geometry Yamato_AAFCS1_m1
ObjectTemplate.addTemplate kongoRadar2
ObjectTemplate.setPosition 0.1/1.54290/0.06
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.create SimpleObject kongoRadar2
ObjectTemplate.geometry Zuikaku_Radar_m1
ObjectTemplate.hasCollisionPhysics 1

rem *** ShokakuRadar ***
ObjectTemplate.create RotationalBundle kongoRadar3
ObjectTemplate.geometry Yamato_AAFCS1_m1
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem ===============================================
rem Dummy Gun
rem ===============================================
rem *** kongo356_Dummy_X ***
ObjectTemplate.create RotationalBundle kongo356_Dummy_X1
ObjectTemplate.setNetworkableInfo kongoTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_towRF_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Dummy_Y
ObjectTemplate.setPosition 0/0.7261/2.5934
ObjectTemplate.addTemplate kongo_mainturretantena_A
rem -------------------------------------
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.create SimpleObject kongo_mainturretantena_A
ObjectTemplate.geometry kongo_mainturretantena_A
ObjectTemplate.hasCollisionPhysics 1


rem *** kongo356_Dummy_X ***
ObjectTemplate.create RotationalBundle kongo356_Dummy_X
ObjectTemplate.setNetworkableInfo kongoTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_towRF_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Dummy_Y
ObjectTemplate.setPosition 0/0.7261/2.5934
rem -------------------------------------
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** kongo356_Dummy_Y ***
ObjectTemplate.create RotationalBundle kongo356_Dummy_Y
ObjectTemplate.setNetworkableInfo kongoTurretYInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTurret.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigturret.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_Gunbase_m1
rem -------------------------------------
ObjectTemplate.addTemplate kongo356CannonBarrel_Dummy
ObjectTemplate.addTemplate kongo_356CameraBundle
ObjectTemplate.setPosition 0/1.5/0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-40/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** kongo356_Dummy_X ***
ObjectTemplate.create RotationalBundle kongo356_Dummy_X2
ObjectTemplate.setNetworkableInfo kongoTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_tow_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Dummy_Y2
ObjectTemplate.setPosition 0/0.7261/2.5934
rem -------------------------------------
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** kongo356_Dummy_X ***
ObjectTemplate.create RotationalBundle kongo356_Dummy_X3
ObjectTemplate.setNetworkableInfo kongoTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_tow_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Dummy_Y3
ObjectTemplate.setPosition 0/0.7261/2.5934
ObjectTemplate.addTemplate kongo_mainturretantena_B
rem -------------------------------------
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.create SimpleObject kongo_mainturretantena_B
ObjectTemplate.geometry kongo_mainturretantena_B
ObjectTemplate.hasCollisionPhysics 1

rem *** kongo356_Dummy_Y ***
ObjectTemplate.create RotationalBundle kongo356_Dummy_Y2
ObjectTemplate.setNetworkableInfo kongoTurretYInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTurret.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigturret.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_Gunbase_m1
rem -------------------------------------
ObjectTemplate.addTemplate kongo356CannonBarrel_Dummy
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-40/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** kongo356_Dummy_Y ***
ObjectTemplate.create RotationalBundle kongo356_Dummy_Y3
ObjectTemplate.setNetworkableInfo kongoTurretYInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTurret.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigturret.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_Gunbase_m1
rem -------------------------------------
ObjectTemplate.addTemplate kongo356CannonBarrel_Dummy_alt
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-40/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Ise_356CameraBundle ***
ObjectTemplate.create Bundle kongo_356CameraBundle
rem -------------------------------------
ObjectTemplate.addTemplate kongoCamera0
ObjectTemplate.addTemplate lodShipCockpit2
ObjectTemplate.setPosition 0.538/-0.02/0.098

ObjectTemplate.addTemplate Shipgun_AmmoSelecter
ObjectTemplate.setPosition -0.17/-0.09/0.28
ObjectTemplate.setRotation -45/5/0
rem -------------------------------------


rem *** IseCamera0 ***
ObjectTemplate.create Camera kongoCamera0
ObjectTemplate.CVMExternTrace 1


rem *** Ise356_Invis_X ***
ObjectTemplate.create RotationalBundle kongoDM
ObjectTemplate.setNetworkableInfo kongoTurretXInfo
rem -------------------------------------
ObjectTemplate.addTemplate kongoDMFire
ObjectTemplate.setPosition 0/2/2
rem -------------------------------------



rem ===============================================
rem Invisible Real Gun
rem ===============================================
rem *** Ise356_Invis_X ***
ObjectTemplate.create RotationalBundle kongo356_Invis_X
ObjectTemplate.setNetworkableInfo kongoTurretXInfo
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Invis_Y
ObjectTemplate.setPosition 0/0.95/2
rem -------------------------------------
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Ise356_Invis_Y ***
ObjectTemplate.create RotationalBundle kongo356_Invis_Y
ObjectTemplate.setNetworkableInfo kongoTurretYInfo
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Invis_GunSelector
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate kongo356_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/45/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-40/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Ise356_Invis_X ***
ObjectTemplate.create RotationalBundle kongo356_Invis_X2
ObjectTemplate.setNetworkableInfo kongoTurretXInfo
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Invis_Y
ObjectTemplate.setPosition 0/0.95/2
rem -------------------------------------
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Ise356_Invis_X ***
ObjectTemplate.create RotationalBundle kongo356_Invis_X3
ObjectTemplate.setNetworkableInfo kongoTurretXInfo
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Invis_Y3
ObjectTemplate.setPosition 0/0.95/2
rem -------------------------------------
ObjectTemplate.setMinRotation -145/0/0
ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Ise356_Invis_Y ***
ObjectTemplate.create RotationalBundle kongo356_Invis_Y3
ObjectTemplate.setNetworkableInfo kongoTurretYInfo
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_Invis_GunSelector_alt
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate kongo356_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/45/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-40/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Ise356_Invis_GunSelector ***
ObjectTemplate.create RotationalBundle kongo356_Invis_GunSelector
ObjectTemplate.setNetworkableInfo kongoGunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate kongo356CannonBarrel_IncenShrapnel
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate kongo356CannonBarrel_APHE
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch

rem *** Ise356_Invis_GunSelector_Alt ***
ObjectTemplate.create RotationalBundle kongo356_Invis_GunSelector_alt
ObjectTemplate.setNetworkableInfo kongoGunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate kongo356CannonBarrel_IncenShrapnel_alt
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate kongo356CannonBarrel_APHE_alt
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch



rem *** Ise356_BulletCatcherBundle ***
ObjectTemplate.create Bundle kongo356_BulletCatcherBundle
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_BulletCatcherPos1
ObjectTemplate.setRotation 0/0/180
rem -------------------------------------

rem *** Ise356_BulletCatcherPos1 ***
ObjectTemplate.create Bundle kongo356_BulletCatcherPos1
rem -------------------------------------
ObjectTemplate.addTemplate kongo356_BulletCatcherPos2
ObjectTemplate.setPosition 0/1/1
rem -------------------------------------

rem *** Ise356_BulletCatcherPos2 ***
ObjectTemplate.create Bundle kongo356_BulletCatcherPos2
rem -------------------------------------
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition -0.85/0/9
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition 0.85/0/9
rem -------------------------------------




rem *** YamatoSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint kongoSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** YamatoDaihatsuSpawner ***
ObjectTemplate.create ObjectSpawner kongoDaihatsuSpawner
ObjectTemplate.setObjectTemplate 1 Daihatsu
ObjectTemplate.setObjectTemplate 2 Daihatsu
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 20
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 3
ObjectTemplate.damageWhenLost 10

rem *** YamatoEntry ***
ObjectTemplate.create EntryPoint kongoEntry
ObjectTemplate.setEntryRadius 5

rem *** YamatoEntrySml ***
ObjectTemplate.create EntryPoint kongoEntrySml
ObjectTemplate.setEntryRadius 3







rem *** Yamato_Back_460_PCO1 ***
ObjectTemplate.create PlayerControlObject kongo_Back_356_PCO1
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.aiTemplate kongoRearAI
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar

ObjectTemplate.addTemplate kongoEntry
ObjectTemplate.setPosition 5.51/-1.03/0.27

ObjectTemplate.addTemplate kongo356_Dummy_X
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate kongo356_Dummy_X3
ObjectTemplate.setPosition 0/-3.43/-40.08
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate kongo356_Invis_X
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate kongo356_Invis_X3
ObjectTemplate.setPosition 0/-3.43/-40.08
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate kongo_Catapult_base
ObjectTemplate.setPosition 0/-1.6/-22.575

ObjectTemplate.addTemplate kongoEntry
ObjectTemplate.setPosition 0/-3.43/-40.08
ObjectTemplate.addTemplate kongoRadar3
ObjectTemplate.setPosition 0/9.43/9.07
ObjectTemplate.setRotation 180/0/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 5.5/-1/0.5 -45/0/0
ObjectTemplate.GUIIndex 56
ObjectTemplate.setVehicleIcon "Vehicle/icon_KirishimaCTP.tga"
ObjectTemplate.setVehicleIconPos 29/40
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_356mm41stYear_type.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_356mm41stYear_type.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1

rem *** Mogami_CatapultR ***
ObjectTemplate.create Bundle kongo_Catapult_base
ObjectTemplate.geometry 25mm_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate kongo_Catapult
ObjectTemplate.setPosition 0/1.1/0
rem -------------------------------------


rem *** Mogami_CatapultR ***
ObjectTemplate.create RotationalBundle kongo_Catapult
ObjectTemplate.setNetworkableInfo MogamiCatapultInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/MidTurret.ssc
ObjectTemplate.geometry Mogami_Catapult_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate kongoPeteSpawner
ObjectTemplate.setPosition 0/3.35/-5
ObjectTemplate.addTemplate JumpstartSupply
ObjectTemplate.setPosition 0/3.35/-5
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 10/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIYaw


rem *** MogamiPeteSpawner ***
ObjectTemplate.create ObjectSpawner kongoPeteSpawner
ObjectTemplate.setObjectTemplate 1 F1M2
ObjectTemplate.setObjectTemplate 2 F1M2
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 30
rem ObjectTemplate.minSpawnDelay 20
rem ObjectTemplate.maxSpawnDelay 40
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 1




rem *** Yamato_Left_155_PCO2 ***
ObjectTemplate.create PlayerControlObject kongo_AAPCO1
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.aiTemplate kongoRearAI
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar
ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm2AAL_180_Alt
ObjectTemplate.setPosition 7.77/16.29/4.94
ObjectTemplate.setRotation -90/0/0

rem ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X1
rem ObjectTemplate.setPosition 0/0/-13.7
rem ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition 5.54/1.63/-23.12
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm2AAL_180_Alt
ObjectTemplate.setPosition 7.68/7.72/-10.42
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm2AAL_180_Alt
ObjectTemplate.setPosition 9.21/10.29/-27.04
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm2AAL_180_Alt
ObjectTemplate.setPosition 6.89/8.06/8.76
ObjectTemplate.setRotation -90/0/0


ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X
ObjectTemplate.setRotation -90/0/0
rem ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X2
rem ObjectTemplate.setPosition 0/0/-13.7
rem ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X3
ObjectTemplate.setPosition 5.54/1.63/-23.12
ObjectTemplate.setRotation -90/0/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/1/1 -90/0/0
ObjectTemplate.GUIIndex 57
ObjectTemplate.setVehicleIcon "Vehicle/icon_Kirishima.tga"
ObjectTemplate.setVehicleIconPos 51/48
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_127mmType89.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1

rem *** Yamato_right_155_PCO3 ***
ObjectTemplate.create PlayerControlObject kongo_AAPCO2
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.aiTemplate kongoRearAI
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar
ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm2AAL_180_Alt
ObjectTemplate.setPosition -8/16.29/4.94
ObjectTemplate.setRotation 90/0/0



rem ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X1
rem ObjectTemplate.setPosition 0/0/-13.7
rem ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition -5.54/1.63/-23.12
ObjectTemplate.setRotation 90/0/0


ObjectTemplate.addTemplate 25mm2AAL_180_Alt
ObjectTemplate.setPosition -7.8/7.72/-10.42
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm2AAL_180_Alt
ObjectTemplate.setPosition -10/10.29/-27.04
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm2AAL_180_Alt
ObjectTemplate.setPosition -7.5/8.06/8.5
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X
ObjectTemplate.setRotation 90/0/0
rem ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X2
rem ObjectTemplate.setPosition 0/0/-13.7
rem ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X3
ObjectTemplate.setPosition -5.54/1.63/-23.12
ObjectTemplate.setRotation 90/0/0

rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/1/1 90/0/0
ObjectTemplate.GUIIndex 58
ObjectTemplate.setVehicleIcon "Vehicle/icon_Kirishima.tga"
ObjectTemplate.setVehicleIconPos 31/52
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_127mmType89.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1



rem *** Yamato_Left_AA_PCO4 ***
ObjectTemplate.create PlayerControlObject kongo_AAPCO3
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.aiTemplate kongoRearAI
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar
ObjectTemplate.addTemplate 25mm2AAL_C1K
ObjectTemplate.addTemplate 25mm2AAL_AltK
ObjectTemplate.setPosition -2.92/0/0
ObjectTemplate.addTemplate 25mm2AAL_C2K
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/1/1 0/0/0
ObjectTemplate.GUIIndex 59
ObjectTemplate.setVehicleIcon "Vehicle/icon_Kirishima.tga"
ObjectTemplate.setVehicleIconPos 42/42
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1

rem *** Yamato_Right_AA_PCO5 ***
ObjectTemplate.create PlayerControlObject kongo_AAPCO4
ObjectTemplate.setNetworkableInfo kongoBodyInfo
ObjectTemplate.aiTemplate kongoRearAI
rem -------------------------------------

rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -11.6/-3.5/-2.5 0/0/0
ObjectTemplate.GUIIndex 60
ObjectTemplate.setVehicleIcon "Vehicle/icon_Kirishima.tga"
ObjectTemplate.setVehicleIconPos 37/44
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_127mmType89.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64


rem *** 25mm2AAL_C1K ***
ObjectTemplate.create Bundle 25mm2AAL_C1K
ObjectTemplate.geometry 25mm_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm2AAL_C1K_X
ObjectTemplate.addTemplate 25mmAA_Entry
rem -------------------------------------

rem *** 25mm2AAH_C_X ***
ObjectTemplate.create RotationalBundle 25mm2AAL_C1K_X
ObjectTemplate.setNetworkableInfo 25mmAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/25mmAACarriage.ssc
ObjectTemplate.geometry 25mm_carrige_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm2AAL_C1K_Y
ObjectTemplate.setPosition 0/0.97/-0.208
ObjectTemplate.addTemplate 25mmAA_Seat
ObjectTemplate.setPosition -0.87/0.6/-0.079

ObjectTemplate.addTemplate 25mmAA_handle
ObjectTemplate.setPosition 0.857/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmAA_handle2_grip
ObjectTemplate.setPosition -0.787/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 25mm2AAH_C_Y ***
ObjectTemplate.create RotationalBundle 25mm2AAL_C1K_Y
ObjectTemplate.setNetworkableInfo 25mmAA_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/25mmAAgunbase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lod25mmAACockpit
ObjectTemplate.addTemplate 25mm2AA_gunbarrel_Shake_L
ObjectTemplate.addTemplate 25mmAA_Camera
ObjectTemplate.setPosition -0.837/0.243/0.0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** 25mm2AAL_C2K ***
ObjectTemplate.create Bundle 25mm2AAL_C2K
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm2AAL_C2K_X
rem -------------------------------------

rem *** 25mm2AAH_C_X ***
ObjectTemplate.create RotationalBundle 25mm2AAL_C2K_X
ObjectTemplate.setNetworkableInfo 25mmAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm2AAL_C2K_Y
ObjectTemplate.setPosition 0/0.97/-0.208
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 25mm2AAH_C_Y ***
ObjectTemplate.create RotationalBundle 25mm2AAL_C2K_Y
ObjectTemplate.setNetworkableInfo 25mmAA_TurretInfo
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm2AA_gunbarrel_Shake_R
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY



rem *** 25mm2AAL_Alt ***
rem *** 360*85-7deg lowspeed, secondary fire ***
ObjectTemplate.create Bundle 25mm2AAL_AltK
ObjectTemplate.geometry 25mm_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm2AAL_Alt_XK
ObjectTemplate.addTemplate 25mmAA_Entry
rem -------------------------------------

rem *** 25mmAA_X2_Alt ***
ObjectTemplate.create RotationalBundle 25mm2AAL_Alt_XK
ObjectTemplate.setNetworkableInfo 25mmAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/25mmAACarriage.ssc
ObjectTemplate.geometry 25mm_carrige_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 25mm2AAL_Alt_YK
ObjectTemplate.setPosition 0/0.97/-0.208
ObjectTemplate.addTemplate 25mmAA_handle
ObjectTemplate.setPosition 0.857/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmAA_Crank
ObjectTemplate.setPosition -0.517/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 25mm2AAL_Alt_Y ***
ObjectTemplate.create RotationalBundle 25mm2AAL_Alt_YK
ObjectTemplate.setNetworkableInfo 25mmAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/25mmAAgunbase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate 25mmAACockpitExternal
ObjectTemplate.addTemplate 25mm2AA_gunbarrel_L_Alt
ObjectTemplate.addTemplate 25mm2AA_gunbarrel_R_Alt
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY