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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = FHSW\levels\3rd_Solomon_Sea\Textures\env_Leyte_04.dds
NegativeX = FHSW\levels\3rd_Solomon_Sea\Textures\env_Leyte_02.dds
PositiveY = FHSW\levels\3rd_Solomon_Sea\Textures\env_Leyte_05.dds
NegativeY = FHSW\levels\3rd_Solomon_Sea\Textures\env_Leyte_06.dds
PositiveZ = FHSW\levels\3rd_Solomon_Sea\Textures\env_Leyte_03.dds
NegativeZ = FHSW\levels\3rd_Solomon_Sea\Textures\env_Leyte_01.dds