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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\3rd_Solomon_Sea\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.setFogColorVec 0.176/0.196/0.224
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.065/0.065/0.08
renderer.ambientColor 0.065/0.065/0.08
renderer.diffuseColor 0/0/0
renderer.specularColor 0/0/0
renderer.animatedMeshAmbientColor 0.1
textureManager.alternativePath bf1942/Levels/3rd_Solomon_Sea/Texture
textureManager.alternativePath texture/Special_skys/OperationGoodwood
textureManager.alternativePath Texture/GENERAL_JAP_NAVY
shadow.shadowColor 0.030000
Game.setViewDistance 1000
renderer.fogstart 1100
renderer.fogend 1700
Game.spawnPlayers 1
Physics.airDensityZeroAtHeight 2000
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 TurboWrenchJapaneseSoldier
game.setKit 1 0 1Jap_IJNPilotD
game.setKit 1 1 2Jap_IJNPilotD
game.setKit 1 2 3Jap_IJNPilotD
game.setKit 1 3 4Jap_IJNSeaman
game.setKit 1 4 5Jap_IJNSeaman
game.setTeamSkin 2 TurboWrenchUSSoldier
game.setKit 2 0 1USN_PilotD44
game.setKit 2 1 2USN_PilotD44
game.setKit 2 2 3USN_PilotD44
game.setKit 2 3 4USN_Seaman
game.setKit 2 4 5USN_Seaman
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 8192 8192
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Objects/go
run Sounds/Environment
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water04
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0/0/0
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.000000001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 1.000000
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.5843/0.8863/0.8471
water.deepColor 0.23/0.23/0.21
water.waterAlphaDepth 0
water.waterColordepth 5.5
water.waterShallowAlpha 1
game.setBeforeSpawnCameraPosition 1 754/134/5053
game.setBeforeSpawnCameraPosition 2 671/120/338
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\3rd_Solomon_Sea\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.setFogColorVec 0.176/0.196/0.224
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.065/0.065/0.08
renderer.ambientColor 0.065/0.065/0.08
renderer.diffuseColor 0/0/0
renderer.specularColor 0/0/0
renderer.animatedMeshAmbientColor 0.1
textureManager.alternativePath bf1942/Levels/3rd_Solomon_Sea/Texture
textureManager.alternativePath texture/Special_skys/OperationGoodwood
textureManager.alternativePath Texture/GENERAL_JAP_NAVY
shadow.shadowColor 0.030000
Game.setViewDistance 1000
renderer.fogstart 1100
renderer.fogend 1700
Game.spawnPlayers 1
Physics.airDensityZeroAtHeight 2000
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 TurboWrenchJapaneseSoldier
game.setKit 1 0 1Jap_IJNPilotD
game.setKit 1 1 2Jap_IJNPilotD
game.setKit 1 2 3Jap_IJNPilotD
game.setKit 1 3 4Jap_IJNSeaman
game.setKit 1 4 5Jap_IJNSeaman
game.setTeamSkin 2 TurboWrenchUSSoldier
game.setKit 2 0 1USN_PilotD44
game.setKit 2 1 2USN_PilotD44
game.setKit 2 2 3USN_PilotD44
game.setKit 2 3 4USN_Seaman
game.setKit 2 4 5USN_Seaman
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 8192 8192
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Objects/go
run Sounds/Environment
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water04
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0/0/0
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.000000001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 1.000000
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.5843/0.8863/0.8471
water.deepColor 0.23/0.23/0.21
water.waterAlphaDepth 0
water.waterColordepth 5.5
water.waterShallowAlpha 1
game.setBeforeSpawnCameraPosition 1 754/134/5053
game.setBeforeSpawnCameraPosition 2 671/120/338