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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/standardmesh/152mm_SecondaryGun.rs
subshader "20,3cm3rdYear_borrel_m1_Materia" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jwall3_G";
}
subshader "isei" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/ise_bousuicover";
}
subshader "mimimi" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_JwallSt_fade_G";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jwall3_G";
}
subshader "isei" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/ise_bousuicover";
}
subshader "mimimi" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_JwallSt_fade_G";
}