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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/standardmesh/Chokai_antena.rs
subshader "mogami_hull_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jwall1_g";
}
subshader "mogami_hull_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jkran2_G";
}
subshader "mogami_hull_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_JwallSt2_G";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jwall1_g";
}
subshader "mogami_hull_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jkran2_G";
}
subshader "mogami_hull_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_JwallSt2_G";
}