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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/standardmesh/chokai_hull_l1.rs
subshader "mogami_hull_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/yama_Jwall1_g";
}

subshader "mogami_hull_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.125 0.125 0.125;
   materialSpecularPower 12.5;
   texture "texture/yama_Jwall6_g";
}

subshader "mogami_hull_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_JskrovNere1_G";
}

subshader "mogami_hull_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/MogamiLinoleumDeck";
}

subshader "mogami_hull_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/yama_Jskrov3_g";
}

subshader "mogami_hull_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_JwallSt2_G";
}

subshader "mogami_hull_Material17" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/yama_Jdeck_g";
}

subshader "takao_hull1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_Jwall3_G";
}

subshader "Yamato_AAFCS2_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_JwallSt2_G";
}

subshader "takao_hull3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/shok_support1_G";
}

subshader "mogami_hull_l1_" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Mogami_L";
}

subshader "aaaa" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_JwallSt3_Dark";
}