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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/standardmesh/kongo_hull.rs
subshader "mogami_hull_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jwall3_G";
}

subshader "mogami_hull_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/holder_lcvp_s";
}

subshader "mogami_hull_Material19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/kiku";
}

subshader "mogami_hull_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jrals4_G";
}

subshader "sentai" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_JskrovNere1_G";
}

subshader "sentai2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jskrov3_g";
}

subshader "sentai3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_Jwall3_G";
}

subshader "sentai4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jfloorplanks2-2_g";
}

subshader "sentai5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/MogamiLinoleumDeck";
}

subshader "houtou" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_Jwall8_G";
}

subshader "sentai7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_JwallSt2_G";
}

subshader "sentai6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_Jwall8_G";
}

subshader "sentai8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jwall1_g";
}

subshader "entotu1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jwall1_g";
}

subshader "entotu2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_Jskorsten_G";
}

subshader "yuka" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jdeck_g";
}

subshader "sentai9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jwall6_g";
}

subshader "Yamato_Catapult_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Yama_Jkran2_G";
}

subshader "mogami_catapult_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Yama_Jkran2_G";
}

subshader "Oyodo1944_hull_m1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.6 0.6 0.6;
   envmap true;
   texture "texture/Yama_JwallSt2_G";
}

subshader "Oyodo1944_hull_m1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.6 0.6 0.6;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/FH_spotlight";
}

subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_Jwall5_G";
}

subshader "Yamato_Hull_m1_Material27" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/shok_door_g";
}

subshader "SouthDakota_hull_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/southdakota_met";
}

subshader "SouthDakota_hull_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/southdakota_upwall1";
}

subshader "SouthDakota_hull_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/BoatM1_L";
}