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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/standardmesh/takao_AF.rs
subshader "mogami_hull_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jwall3_G";
}
subshader "mogami_hull_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jrals4_G";
}
subshader "sentai7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_JwallSt2_G";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/yama_Jdeck_g";
}
subshader "SouthDakota_hull_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/southdakota_met";
}
subshader "SouthDakota_hull_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/southdakota_upwall1";
}
subshader "SouthDakota_hull_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/BoatM1_L";
}
subshader "mogami_hull_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jwall1_g";
}
subshader "mogami_hull_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jkran2_G";
}
subshader "mogami_hull_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_JwallSt2_G";
}
subshader "takao_hull1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jwall3_G";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jwall3_G";
}
subshader "mogami_hull_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jrals4_G";
}
subshader "sentai7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_JwallSt2_G";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/yama_Jdeck_g";
}
subshader "SouthDakota_hull_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/southdakota_met";
}
subshader "SouthDakota_hull_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/southdakota_upwall1";
}
subshader "SouthDakota_hull_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/BoatM1_L";
}
subshader "mogami_hull_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jwall1_g";
}
subshader "mogami_hull_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jkran2_G";
}
subshader "mogami_hull_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_JwallSt2_G";
}
subshader "takao_hull1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jwall3_G";
}