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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/standardmesh/takao_AF.rs
subshader "mogami_hull_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jwall3_G";
}

subshader "mogami_hull_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jrals4_G";
}

subshader "sentai7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_JwallSt2_G";
}

subshader "yuka" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jdeck_g";
}

subshader "SouthDakota_hull_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/southdakota_met";
}

subshader "SouthDakota_hull_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/southdakota_upwall1";
}

subshader "SouthDakota_hull_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/BoatM1_L";
}

subshader "mogami_hull_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/yama_Jwall1_g";
}

subshader "mogami_hull_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jkran2_G";
}

subshader "mogami_hull_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_JwallSt2_G";
}

subshader "takao_hull1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_Jwall3_G";
}