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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/standardmesh/takao_antena.rs
subshader "Oyodo1944_hull_m1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.6 0.6 0.6;
   envmap true;
   texture "texture/Yama_JwallSt2_G";
}

subshader "Oyodo1944_hull_m1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.6 0.6 0.6;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/FH_spotlight";
}

subshader "mogami_hull_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/yama_Jwall1_g";
}

subshader "mogami_hull_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jkran2_G";
}

subshader "mogami_hull_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.133 0.133 0.133;
   materialSpecularPower 12.5;
   texture "texture/Yama_JwallSt2_G";
}

subshader "mast_re-da-" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_radar_mesh";
}

subshader "yuka3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Fle_Grnd_Z";
}