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Archives/bf1942/levels/3rd_Solomon_Sea.rfa
bf1942/levels/3rd_Solomon_Sea/standardmesh/takao_hull.rs
subshader "Torpedo_Hull_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.624 0.624 0.624;
materialSpecularPower 8.5;
texture "texture/Torpedo_base_Z";
}
subshader "mogami_hull_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jwall3_G";
}
subshader "mogami_hull_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/holder_lcvp_s";
}
subshader "mogami_hull_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/kiku";
}
subshader "sentai7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_JwallSt2_G";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/yama_Jdeck_g";
}
subshader "SouthDakota_hull_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/southdakota_met";
}
subshader "SouthDakota_hull_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/southdakota_upwall1";
}
subshader "SouthDakota_hull_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/BoatM1_L";
}
subshader "MogamiAADirector_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jwall1_g";
}
subshader "ogamiAADirector_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/MogamiAADirector";
}
subshader "mogami_hull_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jwall1_g";
}
subshader "mogami_hull_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
texture "texture/yama_Jwall6_g";
}
subshader "mogami_hull_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jkran2_G";
}
subshader "mogami_hull_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_JskrovNere1_G";
}
subshader "mogami_hull_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/MogamiLinoleumDeck";
}
subshader "mogami_hull_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jskrov3_g";
}
subshader "mogami_hull_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_JwallSt2_G";
}
subshader "mogami_hull_Material17" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jdeck_g";
}
subshader "takao_hull1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jwall3_G";
}
subshader "takao_hull2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jskorsten2_G";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.624 0.624 0.624;
materialSpecularPower 8.5;
texture "texture/Torpedo_base_Z";
}
subshader "mogami_hull_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jwall3_G";
}
subshader "mogami_hull_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/holder_lcvp_s";
}
subshader "mogami_hull_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/kiku";
}
subshader "sentai7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_JwallSt2_G";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/yama_Jdeck_g";
}
subshader "SouthDakota_hull_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/southdakota_met";
}
subshader "SouthDakota_hull_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/southdakota_upwall1";
}
subshader "SouthDakota_hull_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/BoatM1_L";
}
subshader "MogamiAADirector_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jwall1_g";
}
subshader "ogamiAADirector_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/MogamiAADirector";
}
subshader "mogami_hull_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jwall1_g";
}
subshader "mogami_hull_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.125 0.125 0.125;
materialSpecularPower 12.5;
texture "texture/yama_Jwall6_g";
}
subshader "mogami_hull_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_Jkran2_G";
}
subshader "mogami_hull_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_JskrovNere1_G";
}
subshader "mogami_hull_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/MogamiLinoleumDeck";
}
subshader "mogami_hull_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jskrov3_g";
}
subshader "mogami_hull_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/Yama_JwallSt2_G";
}
subshader "mogami_hull_Material17" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588 0.588 0.588;
materialSpecular 0.133 0.133 0.133;
materialSpecularPower 12.5;
texture "texture/yama_Jdeck_g";
}
subshader "takao_hull1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jwall3_G";
}
subshader "takao_hull2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jskorsten2_G";
}