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Archives/bf1942/levels/Alaska-1948.rfa
bf1942/levels/Alaska-1948/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Alaska-1948\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.094118/0.094118/0.094118
renderer.diffuseColor 0.376471/0.364706/0.356863
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1

renderer.fogColorVec 0.3607843/0.3607843/0.3607843
rem renderer.fogColorVec 0.3203125/0.3203125/0.31640625
rem renderer.fogColorVec 0.5568/0.5843/0.5921
rem renderer.fogColorVec 0.662745/0.650980/0.662745

renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942/levels/Alaska-1948/Texture
textureManager.alternativePath Texture/SPECIAL_US_UNIFORM_WINTER_ALT
rem textureManager.alternativePath Texture/Levels/Pavlov
textureManager.alternativePath Texture/GENERAL_US_WINTER
textureManager.alternativePath Texture/GENERAL_RUS_WINTER
textureManager.alternativePath Texture/SHIPS_WINTER
textureManager.alternativePath Texture/ENVIROMENT_WINTER
textureManager.alternativePath Texture/LEVELS/ALEUTIANS


shadow.shadowColor 0.550000

rem Game.setViewDistance 200
Game.setViewDistance 280
Game.spawnPlayers 1
renderer.fogstart -70
rem renderer.fogend 180
renderer.fogend 230

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 RussianSoldier
game.setKit 1 0 1Rus_AssaultAS44
game.setKit 1 1 2Rus_AssaultSVT40
game.setKit 1 2 3Rus_ATCapturedPanzerfaust100
game.setKit 1 3 4Rus_TankhunterPPsh41S35
game.setKit 1 4 5Rus_TankCommanderTT33

game.setTeamSkin 2 USSoldier
game.setKit 2 0 1Us_OfficerGreasegunMedic
game.setKit 2 1 2Us_AssaultGarand
game.setKit 2 2 3Us_ATBazookaT12AllD44
game.setKit 2 3 4US_SupportBar
game.setKit 2 4 5US_EngineerM2CarabineSelectFire
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Sounds/Environment
run objects/objects

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.25
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.603922/0.584314/0.941177
water.deepColor 0.5
water.waterAlphaDepth 3.0
water.waterShallowAlpha 0.1

game.setBeforeSpawnCameraPosition 1 832.25/84.77/842.17
game.setBeforeSpawnCameraPosition 2 832.25/84.77/842.17