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Archives/bf1942/levels/Alaska-1948.rfa
bf1942/levels/Alaska-1948/standardMesh/vOne.rs
subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   transparent true;
   twosided true;
   texture "texture/v1";
}