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Archives/bf1942/levels/Alaska-1948.rfa
bf1942/levels/Alaska-1948/standardMesh/vOne_base_m1.rs
subshader "hontai" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/v1_base_hontai";
}
subshader "re-ru" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/v1_base_re-ru";
}
subshader "mae" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/v1_base_mae";
}
subshader "isi" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bricks_dirt";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/v1_base_hontai";
}
subshader "re-ru" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/v1_base_re-ru";
}
subshader "mae" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/v1_base_mae";
}
subshader "isi" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/bricks_dirt";
}