This page is under construction
Archives/bf1942/levels/The_Bridge_On_The_River_Kwai.rfa
bf1942/levels/The_Bridge_On_The_River_Kwai/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\The_Bridge_On_The_River_Kwai\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.149020/0.149020/0.149020
renderer.ambientColor 0.039216/0.019608/0.027451
renderer.diffuseColor 0.403922/0.258824/0.192157
renderer.specularColor 0.294118/0.294118/0.294118
renderer.fogColorVec 0.439216/0.247059/0.211765
renderer.animatedMeshAmbientColor 0.25
textureManager.alternativePath texture/pacific
textureManager.alternativePath bf1942/levels/The_Bridge_On_The_River_Kwai/Texture
textureManager.alternativePath Texture/GENERAL_JAP_ARMY
textureManager.alternativePath Texture/GENERAL_BRIT_EUROPE
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.439216/0.247059/0.211765
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_Officer100SMGD
game.setKit 1 1 2Jap_AssaultArisaka38
game.setKit 1 2 3Jap_AntiTankMolotov382
game.setKit 1 3 4Jap_SupportType96
game.setKit 1 4 5Jap_EngineerArisakaExpack
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_OfficerStenMk2Smoke
game.setKit 2 1 2GB_AssaultNo4RG
game.setKit 2 2 3GB_CloseQuartersStenMk5
game.setKit 2 3 4GB_SupportBren
game.setKit 2 4 5GB_EngineerNo4Sticky
game.setActiveCombatArea 120 120 800 800
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water08
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 0.500000/0.000000
water.scrollDirection2 1.500000/0.000000
water.specularColor 0.700000/0.670000/0.700000
water.scrollLayer1 0.030000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.040000
water.specularStreakFactor 0.010000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.466667/0.219608/0.074510
water.deepColor 0.164706/0.321569/0.184314
water.waterAlphaDepth 0.300000
game.setBeforeSpawnCameraPosition 1 495.000000/67.000000/465.000000
game.setBeforeSpawnCameraPosition 2 495.000000/67.000000/465.000000
run Objects/Objects
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\The_Bridge_On_The_River_Kwai\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.149020/0.149020/0.149020
renderer.ambientColor 0.039216/0.019608/0.027451
renderer.diffuseColor 0.403922/0.258824/0.192157
renderer.specularColor 0.294118/0.294118/0.294118
renderer.fogColorVec 0.439216/0.247059/0.211765
renderer.animatedMeshAmbientColor 0.25
textureManager.alternativePath texture/pacific
textureManager.alternativePath bf1942/levels/The_Bridge_On_The_River_Kwai/Texture
textureManager.alternativePath Texture/GENERAL_JAP_ARMY
textureManager.alternativePath Texture/GENERAL_BRIT_EUROPE
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.439216/0.247059/0.211765
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_Officer100SMGD
game.setKit 1 1 2Jap_AssaultArisaka38
game.setKit 1 2 3Jap_AntiTankMolotov382
game.setKit 1 3 4Jap_SupportType96
game.setKit 1 4 5Jap_EngineerArisakaExpack
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_OfficerStenMk2Smoke
game.setKit 2 1 2GB_AssaultNo4RG
game.setKit 2 2 3GB_CloseQuartersStenMk5
game.setKit 2 3 4GB_SupportBren
game.setKit 2 4 5GB_EngineerNo4Sticky
game.setActiveCombatArea 120 120 800 800
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water08
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 0.500000/0.000000
water.scrollDirection2 1.500000/0.000000
water.specularColor 0.700000/0.670000/0.700000
water.scrollLayer1 0.030000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.040000
water.specularStreakFactor 0.010000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.466667/0.219608/0.074510
water.deepColor 0.164706/0.321569/0.184314
water.waterAlphaDepth 0.300000
game.setBeforeSpawnCameraPosition 1 495.000000/67.000000/465.000000
game.setBeforeSpawnCameraPosition 2 495.000000/67.000000/465.000000
run Objects/Objects