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Archives/bf1942/levels/The_Bridge_On_The_River_Kwai.rfa
bf1942/levels/The_Bridge_On_The_River_Kwai/standardMesh/Wreck_Chiha_m1.rs
subshader "Wreck_Chiha_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
   texture "texture/Wreck_Chi-ha1_o";
}

subshader "Wreck_Chiha_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
   texture "texture/Wreck_Chi-ha2_o";
}

subshader "Wreck_Chiha_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
   twosided true;
   texture "texture/Wreck_Chi-ha2_o";
}

subshader "Wreck_Chiha_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
   texture "texture/Wreck_Chi-ha3_o";
}

subshader "Wreck_Chiha_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   texture "texture/Wreck_Chi-Ha_Whe2_o";
}

subshader "Wreck_Chiha_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   texture "texture/Wreck_Chi-Ha_Whe4_o";
}