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Archives/bf1942/levels/Omaha_Beach.rfa
bf1942/levels/omaha_beach/Standardmesh/germanbody.rs
subshader "GerBody_Material14" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Germun_r";
}
subshader "GerBody_Material15" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Germov_r";
}
subshader "Ger2Face_Material28" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Eye02_h";
}
subshader "Ger2Face_Material29" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/face_ger3_h";
}
subshader "Ger2Face_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Mouth1_Z";
}
subshader "1PGerLeftHand" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ger_cap";
}
subshader "German_hippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pistolbag_ger_o";
}
subshader "German_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ammobag_Z";
}
subshader "German_hippack_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/smallbags_o";
}
subshader "GerRightHand_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Hand03_r";
}
subshader "GerRightHand_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Hand03_r";
}
subshader "ppsh_stickmag_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ppsh-stickmag";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Germun_r";
}
subshader "GerBody_Material15" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Germov_r";
}
subshader "Ger2Face_Material28" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Eye02_h";
}
subshader "Ger2Face_Material29" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/face_ger3_h";
}
subshader "Ger2Face_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Mouth1_Z";
}
subshader "1PGerLeftHand" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ger_cap";
}
subshader "German_hippack_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pistolbag_ger_o";
}
subshader "German_hippack_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ammobag_Z";
}
subshader "German_hippack_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/smallbags_o";
}
subshader "GerRightHand_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Hand03_r";
}
subshader "GerRightHand_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Hand03_r";
}
subshader "ppsh_stickmag_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ppsh-stickmag";
}