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Archives/bf1942/levels/Omaha_Beach.rfa
bf1942/levels/omaha_beach/Standardmesh/redhut_m1.rs
subshader "redhut_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/redhut_a";
}

subshader "redhut_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/redhut_a";
}

subshader "redhut_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/redhut_b";
}

subshader "redhut_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/redhut_a";
}