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Archives/bf1942/levels/Battle_Of_Britain.rfa
bf1942/levels/Battle_Of_Britain/Objects/Felixstowe_RadarTower/objects.con
rem Felixstowe_RadarTower_3000
rem Felixstowe_RadarTower
rem Felixstowe_RadarTower_5000

ObjectTemplate.create PlayerControlObject Felixstowe_RadarTower
ObjectTemplate.setSoldierExitLocation 0.01/-2.898/-6.598 180/0/0
ObjectTemplate.networkableInfo RadarTower_BodyInfo
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
objectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.mass 4500
ObjectTemplate.HasArmor 1
rem *** tweak 900x1.5 ***
rem ObjectTemplate.HitPoints 1500
rem ObjectTemplate.MaxHitPoints 1500
rem ObjectTemplate.HitPoints 10000
rem ObjectTemplate.MaxHitPoints 10000
rem ObjectTemplate.HitPoints 5000
rem ObjectTemplate.MaxHitPoints 5000
ObjectTemplate.HitPoints 4000
ObjectTemplate.MaxHitPoints 4000
ObjectTemplate.Material 45
ObjectTemplate.timetoliveafterdeath 5
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate lodRadarTower
ObjectTemplate.addTemplate TimeLimitedSpawn_RepairDepot
rem -------------------------------------
ObjectTemplate.addArmorEffect 400 e_KatyushaDamage -3.699/4.7/-4.498
ObjectTemplate.addArmorEffect 200 e_KatyushaDamage -3.699/4.7/-4.498
ObjectTemplate.addArmorEffect 200 e_KatyushaDamage 0/9.4/-4.298
ObjectTemplate.addArmorEffect 20 e_KatyushaFire -3.599/5.15/-4.398
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/-1/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/-1/5
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_RadarTower 0/8/0
ObjectTemplate.addArmorEffect 0 e_ScrapAABase -4.599/0.1/3
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/-1/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
Objecttemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/Radar_Icon.tga"
ObjectTemplate.setVehicleIconPos 75/80
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_94mmQF3,7AA.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType AAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_Radar_32x32.tga"
ObjectTemplate.aiTemplate RadarTower
ObjectTemplate.hasRestrictedExit 1
rem -------------------------------------
ObjectTemplate.addTemplate RadarTower_E_AISpawn

ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 0/0/-18.598
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition -4.789/0/-17.198
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 4.789/0/-17.198
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition -9.189/0/-12.898
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 9.189/0/-12.898

rem ObjectTemplate.addTemplate Allies_EastAirfield_Spawn
rem ObjectTemplate.setPosition 119.85/1.99/-386.26
rem Spawn Position - RadarTower position
rem Position calculations 1610.69 - 1740.54/105 - 103.01/1663.61- 1277.35
rem Then multiply the x and y offsets by -1 because of the 180 rotation

ObjectTemplate.addTemplate RadarTowerSonar
ObjectTemplate.setPosition 0/9/-4.25
ObjectTemplate.sonarPos 1

rem *** RadarTower_E_SoldierSpawn ***
ObjectTemplate.create SpawnPoint RadarTower_E_SoldierSpawn
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76

ObjectTemplate.create SpawnPoint RadarTower_E_AISpawn
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setAIEnterOnSpawn 1






ObjectTemplate.create PlayerControlObject Felixstowe_RadarTower_3000
ObjectTemplate.setSoldierExitLocation 0.01/-2.898/-6.598 180/0/0
ObjectTemplate.networkableInfo RadarTower_BodyInfo
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
objectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.mass 4500
ObjectTemplate.HasArmor 1
rem *** tweak 900x1.5 ***
rem ObjectTemplate.HitPoints 1500
rem ObjectTemplate.MaxHitPoints 1500
rem ObjectTemplate.HitPoints 10000
rem ObjectTemplate.MaxHitPoints 10000
rem ObjectTemplate.HitPoints 5000
rem ObjectTemplate.MaxHitPoints 5000
ObjectTemplate.HitPoints 3000
ObjectTemplate.MaxHitPoints 3000
ObjectTemplate.Material 45
ObjectTemplate.timetoliveafterdeath 5
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate lodRadarTower
ObjectTemplate.addTemplate TimeLimitedSpawn_RepairDepot
rem -------------------------------------
ObjectTemplate.addArmorEffect 400 e_KatyushaDamage -3.699/4.7/-4.498
ObjectTemplate.addArmorEffect 200 e_KatyushaDamage -3.699/4.7/-4.498
ObjectTemplate.addArmorEffect 200 e_KatyushaDamage 0/9.4/-4.298
ObjectTemplate.addArmorEffect 20 e_KatyushaFire -3.599/5.15/-4.398
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/-1/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/-1/5
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_RadarTower 0/8/0
ObjectTemplate.addArmorEffect 0 e_ScrapAABase -4.599/0.1/3
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/-1/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
Objecttemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/Radar_Icon.tga"
ObjectTemplate.setVehicleIconPos 75/80
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_94mmQF3,7AA.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType AAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_Radar_32x32.tga"
ObjectTemplate.aiTemplate RadarTower
ObjectTemplate.hasRestrictedExit 1
rem -------------------------------------
ObjectTemplate.addTemplate RadarTower_E_AISpawn

ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 0/0/-18.598
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition -4.789/0/-17.198
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 4.789/0/-17.198
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition -9.189/0/-12.898
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 9.189/0/-12.898

rem ObjectTemplate.addTemplate Allies_EastAirfield_Spawn
rem ObjectTemplate.setPosition 119.85/1.99/-386.26
rem Spawn Position - RadarTower position
rem Position calculations 1610.69 - 1740.54/105 - 103.01/1663.61- 1277.35
rem Then multiply the x and y offsets by -1 because of the 180 rotation

ObjectTemplate.addTemplate RadarTowerSonar
ObjectTemplate.setPosition 0/9/-4.25
ObjectTemplate.sonarPos 1




ObjectTemplate.create PlayerControlObject Felixstowe_RadarTower_5000
ObjectTemplate.setSoldierExitLocation 0.01/-2.898/-6.598 180/0/0
ObjectTemplate.networkableInfo RadarTower_BodyInfo
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
objectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.mass 4500
ObjectTemplate.HasArmor 1
rem *** tweak 900x1.5 ***
rem ObjectTemplate.HitPoints 1500
rem ObjectTemplate.MaxHitPoints 1500
rem ObjectTemplate.HitPoints 10000
rem ObjectTemplate.MaxHitPoints 10000
rem ObjectTemplate.HitPoints 5000
rem ObjectTemplate.MaxHitPoints 5000
ObjectTemplate.HitPoints 5000
ObjectTemplate.MaxHitPoints 5000
ObjectTemplate.Material 45
ObjectTemplate.timetoliveafterdeath 5
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate lodRadarTower
ObjectTemplate.addTemplate TimeLimitedSpawn_RepairDepot
rem -------------------------------------
ObjectTemplate.addArmorEffect 400 e_KatyushaDamage -3.699/4.7/-4.498
ObjectTemplate.addArmorEffect 200 e_KatyushaDamage -3.699/4.7/-4.498
ObjectTemplate.addArmorEffect 200 e_KatyushaDamage 0/9.4/-4.298
ObjectTemplate.addArmorEffect 20 e_KatyushaFire -3.599/5.15/-4.398
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/-1/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/-1/5
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_RadarTower 0/8/0
ObjectTemplate.addArmorEffect 0 e_ScrapAABase -4.599/0.1/3
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/-1/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
Objecttemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/Radar_Icon.tga"
ObjectTemplate.setVehicleIconPos 75/80
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_94mmQF3,7AA.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType AAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_Radar_32x32.tga"
ObjectTemplate.aiTemplate RadarTower
ObjectTemplate.hasRestrictedExit 1
rem -------------------------------------
ObjectTemplate.addTemplate RadarTower_E_AISpawn

ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 0/0/-18.598
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition -4.789/0/-17.198
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 4.789/0/-17.198
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition -9.189/0/-12.898
ObjectTemplate.addTemplate RadarTower_E_SoldierSpawn
ObjectTemplate.setPosition 9.189/0/-12.898

rem ObjectTemplate.addTemplate Allies_EastAirfield_Spawn
rem ObjectTemplate.setPosition 119.85/1.99/-386.26
rem Spawn Position - RadarTower position
rem Position calculations 1610.69 - 1740.54/105 - 103.01/1663.61- 1277.35
rem Then multiply the x and y offsets by -1 because of the 180 rotation

ObjectTemplate.addTemplate RadarTowerSonar
ObjectTemplate.setPosition 0/9/-4.25
ObjectTemplate.sonarPos 1