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Archives/bf1942/levels/El_Alamein.rfa
bf1942/levels/El_Alamein/objects/BoforsBattery/Weapons.con
rem *** BoforsBattery_GunBarrel2 ***
ObjectTemplate.create FireArms BoforsBattery_GunBarrel2
ObjectTemplate.setNetworkableInfo TankFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/AA_Base/Sounds/AA_Allies_GunBarrel.ssc
ObjectTemplate.geometry AA_Allies_pipe_m1
ObjectTemplate.aiTemplate AA_BaseMainGun
rem ----------------------------------------------
ObjectTemplate.addTemplate e_MuzzAAgunB
ObjectTemplate.setPosition 0/-0.03/2.3
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_CartridgeEjection_40x311R
ObjectTemplate.setInputId 0
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/-0.02/-0.36
rem ---------------------------------------------
ObjectTemplate.projectileTemplate HE_40x311AA_Projectile
ObjectTemplate.setTracerTemplate HETracer_40x311AA_Projectile CRD_NONE/3/0/0
ObjectTemplate.projectilePosition 0/0.292/3
ObjectTemplate.setMinDev 1.5
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.001
ObjectTemplate.roundOfFire 2.5
ObjectTemplate.autoReload 1
ObjectTemplate.velocity 636
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 3
objectTemplate.heatAddWhenFire 0.043
objectTemplate.coolDownPerSec 0.1
objectTemplate.timeDelayOnOverHeat 2
rem *** BoforsBattery_GunBarrel2Alt ***
ObjectTemplate.create FireArms BoforsBattery_GunBarrel2Alt
ObjectTemplate.setNetworkableInfo TankFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/AA_Base/Sounds/AA_Allies_GunBarrel.ssc
ObjectTemplate.geometry AA_Allies_pipe_m1
ObjectTemplate.aiTemplate AA_BaseMainGun
rem ----------------------------------------------
ObjectTemplate.addTemplate e_MuzzAAgunB
ObjectTemplate.setPosition 0/-0.03/2.3
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_CartridgeEjection_40x311R
ObjectTemplate.setInputId 0
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/-0.02/-0.36
rem ---------------------------------------------
ObjectTemplate.projectileTemplate HE_40x311AA_Projectile
ObjectTemplate.setTracerTemplate HETracer_40x311AA_Projectile CRD_UNIFORM/1/3/0
ObjectTemplate.projectilePosition 0/0.292/3
ObjectTemplate.setMinDev 1.5
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.001
ObjectTemplate.roundOfFire 5.4
ObjectTemplate.autoReload 1
ObjectTemplate.velocity 636
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 3
objectTemplate.heatAddWhenFire 0.060
objectTemplate.coolDownPerSec 0.1
objectTemplate.timeDelayOnOverHeat 2
ObjectTemplate.FireDelay 0.18512
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.create FireArms BoforsBattery_GunBarrel2
ObjectTemplate.setNetworkableInfo TankFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/AA_Base/Sounds/AA_Allies_GunBarrel.ssc
ObjectTemplate.geometry AA_Allies_pipe_m1
ObjectTemplate.aiTemplate AA_BaseMainGun
rem ----------------------------------------------
ObjectTemplate.addTemplate e_MuzzAAgunB
ObjectTemplate.setPosition 0/-0.03/2.3
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_CartridgeEjection_40x311R
ObjectTemplate.setInputId 0
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/-0.02/-0.36
rem ---------------------------------------------
ObjectTemplate.projectileTemplate HE_40x311AA_Projectile
ObjectTemplate.setTracerTemplate HETracer_40x311AA_Projectile CRD_NONE/3/0/0
ObjectTemplate.projectilePosition 0/0.292/3
ObjectTemplate.setMinDev 1.5
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.001
ObjectTemplate.roundOfFire 2.5
ObjectTemplate.autoReload 1
ObjectTemplate.velocity 636
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 3
objectTemplate.heatAddWhenFire 0.043
objectTemplate.coolDownPerSec 0.1
objectTemplate.timeDelayOnOverHeat 2
rem *** BoforsBattery_GunBarrel2Alt ***
ObjectTemplate.create FireArms BoforsBattery_GunBarrel2Alt
ObjectTemplate.setNetworkableInfo TankFireArmInfo_ForceID
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/AA_Base/Sounds/AA_Allies_GunBarrel.ssc
ObjectTemplate.geometry AA_Allies_pipe_m1
ObjectTemplate.aiTemplate AA_BaseMainGun
rem ----------------------------------------------
ObjectTemplate.addTemplate e_MuzzAAgunB
ObjectTemplate.setPosition 0/-0.03/2.3
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_CartridgeEjection_40x311R
ObjectTemplate.setInputId 0
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/-0.02/-0.36
rem ---------------------------------------------
ObjectTemplate.projectileTemplate HE_40x311AA_Projectile
ObjectTemplate.setTracerTemplate HETracer_40x311AA_Projectile CRD_UNIFORM/1/3/0
ObjectTemplate.projectilePosition 0/0.292/3
ObjectTemplate.setMinDev 1.5
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.001
ObjectTemplate.roundOfFire 5.4
ObjectTemplate.autoReload 1
ObjectTemplate.velocity 636
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 3
objectTemplate.heatAddWhenFire 0.060
objectTemplate.coolDownPerSec 0.1
objectTemplate.timeDelayOnOverHeat 2
ObjectTemplate.FireDelay 0.18512
ObjectTemplate.setInputFire c_PIAltFire