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Archives/bf1942/levels/Midway.rfa
bf1942/levels/Midway/StandardMesh/hangar1_M1.rs
subshader "hangar1_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA2_S";
}
subshader "hangar1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA2_S";
}
subshader "hangar1_m1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sto_metal1_s";
}
subshader "hangar1_m1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANgarROof2_S";
}
subshader "hangar1_m1_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA4";
}
subshader "hangar1_m1_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANCO2_S";
}
subshader "hangar1_m1_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/HANSA3";
}
subshader "hangar1_m1_Material15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA4";
}
subshader "hangar1_m1_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/HANBAL_S";
}
subshader "hangar1_m1_Material17" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSAK_S";
}
subshader "hangar1_m1_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sto_door_s";
}
subshader "hangar1_m1_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sto_metal1_s";
}
subshader "hangar1_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSAK_S";
}
subshader "hangar1_m1_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.5 0.5 0.5;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/hangar_windows_S";
}
subshader "hangar1_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANBRK_S";
}
subshader "hangar1_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANFL1_S";
}
subshader "hangar1_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANCO2_S";
}
subshader "hangar1_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSAK_S";
}
subshader "hangar1_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANFL2_S";
}
subshader "hangar1_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA4";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA2_S";
}
subshader "hangar1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA2_S";
}
subshader "hangar1_m1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sto_metal1_s";
}
subshader "hangar1_m1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANgarROof2_S";
}
subshader "hangar1_m1_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA4";
}
subshader "hangar1_m1_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANCO2_S";
}
subshader "hangar1_m1_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/HANSA3";
}
subshader "hangar1_m1_Material15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA4";
}
subshader "hangar1_m1_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/HANBAL_S";
}
subshader "hangar1_m1_Material17" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSAK_S";
}
subshader "hangar1_m1_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sto_door_s";
}
subshader "hangar1_m1_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sto_metal1_s";
}
subshader "hangar1_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSAK_S";
}
subshader "hangar1_m1_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.5 0.5 0.5;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/hangar_windows_S";
}
subshader "hangar1_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANBRK_S";
}
subshader "hangar1_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANFL1_S";
}
subshader "hangar1_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANCO2_S";
}
subshader "hangar1_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSAK_S";
}
subshader "hangar1_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANFL2_S";
}
subshader "hangar1_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/HANSA4";
}