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Archives/bf1942/levels/Midway.rfa
bf1942/levels/Midway/StandardMesh/hangar1_M1.rs
subshader "hangar1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANSA2_S";
}

subshader "hangar1_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANSA2_S";
}

subshader "hangar1_m1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_metal1_s";
}

subshader "hangar1_m1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANgarROof2_S";
}

subshader "hangar1_m1_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANSA4";
}

subshader "hangar1_m1_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANCO2_S";
}

subshader "hangar1_m1_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/HANSA3";
}

subshader "hangar1_m1_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANSA4";
}

subshader "hangar1_m1_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/HANBAL_S";
}

subshader "hangar1_m1_Material17" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANSAK_S";
}

subshader "hangar1_m1_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_door_s";
}

subshader "hangar1_m1_Material19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_metal1_s";
}

subshader "hangar1_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANSAK_S";
}

subshader "hangar1_m1_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.5 0.5 0.5;
   transparent true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/hangar_windows_S";
}

subshader "hangar1_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANBRK_S";
}

subshader "hangar1_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANFL1_S";
}

subshader "hangar1_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANCO2_S";
}

subshader "hangar1_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANSAK_S";
}

subshader "hangar1_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANFL2_S";
}

subshader "hangar1_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANSA4";
}