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Archives/bf1942/levels/Midway.rfa
bf1942/levels/Midway/objects/TimeLimitedSpawn/Weapons.con
rem *** ALLIED
rem *** TimeLimitedSpawn66GunBarrel Quonset_dest
rem *** TimeLimitedSpawn67GunBarrel midway_hangar
rem *** TimeLimitedSpawn68GunBarrel GearingMid1942
rem *** TimeLimitedSpawn69GunBarrel FletcherMid1942
rem *** TimeLimitedSpawn72GunBarrel
rem *** TimeLimitedSpawn73GunBarrel
rem *** TimeLimitedSpawn74GunBarrel
rem *** TimeLimitedSpawn79GunBarrel
rem *** TimeLimitedSpawn80GunBarrel
rem *** TimeLimitedSpawn81GunBarrel
rem *** TimeLimitedSpawn84GunBarrel
rem *** AXIS
rem *** TimeLimitedSpawn64GunBarrel
rem *** TimeLimitedSpawn65GunBarrel
rem *** TimeLimitedSpawn70GunBarrel
rem *** TimeLimitedSpawn71GunBarrel
rem *** TimeLimitedSpawn75GunBarrel
rem *** TimeLimitedSpawn76GunBarrel
rem *** TimeLimitedSpawn77GunBarrel
rem *** TimeLimitedSpawn78GunBarrel
rem *** TimeLimitedSpawn82GunBarrel
rem *** TimeLimitedSpawn83GunBarrel
rem *** TimeLimitedSpawn64GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn64GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn64Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn64Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn64Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn64Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn64Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn64
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn64
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn65GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn65GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn65Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn65Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn65Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn65Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn65Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn65
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn65
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn66GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn66GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn66Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn66Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn66Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn66Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn66Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn66
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn66
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn67GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn67GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn67Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn67Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn67Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn67Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn67Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn67
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn67
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn68GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn68GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn68Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn68Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn68Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn68Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn68Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn68
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn68
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn69GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn69GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn69Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn69Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn69Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn69Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn69Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn69
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn69
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn70GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn70GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn70Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn70Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn70Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn70Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn70Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn70
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn70
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn71GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn71GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn71Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn71Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn71Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn71Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn71Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn71
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn71
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn72GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn72GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn72Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn72Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn72Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn72Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn72Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn72
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn72
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn73GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn73GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn73Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn73Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn73Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn73Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn73Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn73
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn73
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn74GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn74GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn74Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn74Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn74Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn74Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn74Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn74
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn74
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn75GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn75GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn75Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn75Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn75Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn75Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn75Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn75
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn75
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn76GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn76GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn76Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn76Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn76Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn76Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn76Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn76
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn76
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn77GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn77GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn77Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn77Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn77Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn77Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn77Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn77
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn77
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn78GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn78GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn78Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn78Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn78Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn78Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn78Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn78
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn78
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn79GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn79GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn79Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn79Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn79Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn79Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn79Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn79
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn79
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn80GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn80GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn80Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn80Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn80Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn80Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn80Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn80
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn80
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn81GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn81GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn81Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn81Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn81Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn81Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn81Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn81
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn81
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn82GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn82GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn82Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn82Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn82Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn82Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn82Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn82
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn82
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn83GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn83GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn83Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn83Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn83Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn83Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn83Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn83
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn83
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn84GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn84GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn84Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn84Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn84Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn84Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn84Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn84
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn84
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn66GunBarrel Quonset_dest
rem *** TimeLimitedSpawn67GunBarrel midway_hangar
rem *** TimeLimitedSpawn68GunBarrel GearingMid1942
rem *** TimeLimitedSpawn69GunBarrel FletcherMid1942
rem *** TimeLimitedSpawn72GunBarrel
rem *** TimeLimitedSpawn73GunBarrel
rem *** TimeLimitedSpawn74GunBarrel
rem *** TimeLimitedSpawn79GunBarrel
rem *** TimeLimitedSpawn80GunBarrel
rem *** TimeLimitedSpawn81GunBarrel
rem *** TimeLimitedSpawn84GunBarrel
rem *** AXIS
rem *** TimeLimitedSpawn64GunBarrel
rem *** TimeLimitedSpawn65GunBarrel
rem *** TimeLimitedSpawn70GunBarrel
rem *** TimeLimitedSpawn71GunBarrel
rem *** TimeLimitedSpawn75GunBarrel
rem *** TimeLimitedSpawn76GunBarrel
rem *** TimeLimitedSpawn77GunBarrel
rem *** TimeLimitedSpawn78GunBarrel
rem *** TimeLimitedSpawn82GunBarrel
rem *** TimeLimitedSpawn83GunBarrel
rem *** TimeLimitedSpawn64GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn64GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn64Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn64Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn64Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn64Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn64Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn64
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn64
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn65GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn65GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn65Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn65Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn65Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn65Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn65Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn65
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn65
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn66GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn66GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn66Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn66Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn66Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn66Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn66Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn66
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn66
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn67GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn67GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn67Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn67Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn67Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn67Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn67Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn67
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn67
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn68GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn68GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn68Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn68Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn68Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn68Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn68Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn68
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn68
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn69GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn69GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn69Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn69Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn69Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn69Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn69Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn69
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn69
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn70GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn70GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn70Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn70Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn70Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn70Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn70Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn70
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn70
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn71GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn71GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn71Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn71Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn71Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn71Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn71Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn71
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn71
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn72GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn72GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn72Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn72Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn72Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn72Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn72Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn72
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn72
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn73GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn73GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn73Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn73Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn73Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn73Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn73Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn73
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn73
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn74GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn74GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn74Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn74Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn74Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn74Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn74Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn74
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn74
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn75GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn75GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn75Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn75Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn75Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn75Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn75Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn75
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn75
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn76GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn76GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn76Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn76Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn76Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn76Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn76Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn76
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn76
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn77GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn77GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn77Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn77Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn77Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn77Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn77Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn77
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn77
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn78GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn78GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn78Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn78Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn78Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn78Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn78Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn78
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn78
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn79GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn79GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn79Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn79Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn79Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn79Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn79Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn79
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn79
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn80GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn80GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn80Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn80Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn80Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn80Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn80Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn80
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn80
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn81GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn81GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn81Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn81Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn81Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn81Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn81Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn81
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn81
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn82GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn82GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn82Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn82Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn82Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn82Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn82Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn82
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn82
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn83GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn83GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn83Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 11
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn83Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn83Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn83Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn83Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn83
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn83
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
rem *** TimeLimitedSpawn84GunBarrel ***
ObjectTemplate.create FireArms TimeLimitedSpawn84GunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
rem -------------------------------------
ObjectTemplate.projectileTemplate TimeLimitedSpawn84Projectile
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 1
ObjectTemplate.AmmoType 12
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.autoReload 1
ObjectTemplate.create Projectile TimeLimitedSpawn84Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Satchel
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate TimeLimitedSpawn84Spawner
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisible 1
ObjectTemplate.material 230
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** TimeLimitedSpawn84Spawner ***
ObjectTemplate.create ObjectSpawner TimeLimitedSpawn84Spawner
ObjectTemplate.setObjectTemplate 1 TimeLimitedSpawn84
ObjectTemplate.setObjectTemplate 2 TimeLimitedSpawn84
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0