This page is under construction
Archives/bf1942/levels/Wake.rfa
bf1942/levels/Wake/StandardMesh/explbarrel1_m1.rs
subshader "stebarrel1_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/barel1_s";
}
subshader "stebarrel1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/barel2_s";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/barel1_s";
}
subshader "stebarrel1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/barel2_s";
}