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Archives/bf1942/levels/The_Storm.rfa
bf1942/levels/The_Storm/AI/Conditions.con
rem *** The Storm ***
rem *** Create Conditions ***
rem ** east **
aiStrategy.createConstantCondition maxOneFriendlyEastCond Crisp EqualSmaller Friendly East 1
aiStrategy.setConditionStrength Required
rem ** west **
aiStrategy.createConstantCondition maxOneFriendlyWestCond Crisp EqualSmaller Friendly West 1
aiStrategy.setConditionStrength Required
rem ** centre **
aiStrategy.createConstantCondition maxTwoFriendlyCentreCond Crisp EqualSmaller Friendly Centre 2
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** defend **
aiStrategy.createConstantCondition minSixFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem ** spread **
aiStrategy.createConstantCondition maxThreeFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** frontline **
aiStrategy.createConstantCondition noFriendlyCloseCond Crisp Equal Friendly Close 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoFriendlyCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem *** Create Conditions ***
rem ** east **
aiStrategy.createConstantCondition maxOneFriendlyEastCond Crisp EqualSmaller Friendly East 1
aiStrategy.setConditionStrength Required
rem ** west **
aiStrategy.createConstantCondition maxOneFriendlyWestCond Crisp EqualSmaller Friendly West 1
aiStrategy.setConditionStrength Required
rem ** centre **
aiStrategy.createConstantCondition maxTwoFriendlyCentreCond Crisp EqualSmaller Friendly Centre 2
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** defend **
aiStrategy.createConstantCondition minSixFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem ** spread **
aiStrategy.createConstantCondition maxThreeFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** frontline **
aiStrategy.createConstantCondition noFriendlyCloseCond Crisp Equal Friendly Close 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoFriendlyCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required