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Archives/bf1942/levels/Coral_Sea.rfa
bf1942/levels/Coral_Sea/Init.con
rem
rem **** Initialize level specific rendering settings.
rem

renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.13
renderer.ambientColor 0.1/0.1/0.1
renderer.diffuseColor 0.4/0.38/0.36
renderer.specularColor 0.3/0.3/0.3
renderer.animatedMeshDiffuseFactor 0.8
renderer.animatedMeshAmbientColor 0.25

beginrem
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .11/.08/.1
renderer.diffuseColor .3/.3/.22
renderer.specularColor .3/.3/.3
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbient 0.15
endrem

textureManager.alternativePath bf1942/levels/Coral_sea/Textures
textureManager.alternativePath Texture/GENERAL_JAP_NAVY
textureManager.alternativePath Texture/GENERAL_US_NAVY
textureManager.alternativePath Texture/GENERAL_US_PACIFIC
textureManager.alternativePath Texture/LEVELS/midway

ShaderManager.setTextureParam envmap bf1942\levels\Coral_Sea-1942\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .926/.945/.965
renderer.fogstart 300
renderer.fogend 500

shadow.shadowColor .4

Game.setViewDistance 500
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedItFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_IJNPilot
game.setKit 1 1 2Jap_IJNPilot
game.setKit 1 2 3Jap_IJNPilot
game.setKit 1 3 4Jap_IJNSeaman
game.setKit 1 4 5Jap_IJNSeaman

game.setTeamSkin 2 USSoldier
game.setKit 2 0 1USN_Pilot
game.setKit 2 1 2USN_Pilot
game.setKit 2 2 3USN_Pilot
game.setKit 2 3 4USN_Seaman
game.setKit 2 4 5USN_Seaman

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.73/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.95/1/0.85
water.deepColor 0.5
water.waterAlphaDepth 3.0
water.waterColordepth 6
water.waterShallowAlpha 0.3

beginrem
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/-1
water.scrollDirection2 0/1
water.specularColor 0.73/0.7/0.66
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.8/0.9
water.deepcolor 0.5/0.5/0.5
water.waterAlphaDepth 0.7
endrem

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1118/43/1121
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1118/43/1121
Game.setLevelCheck 3310610115

rem *** special object for this level. /TBM ***

run objects/objects