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Archives/bf1942/levels/Midway.rfa
bf1942/levels/Midway/Effects/e_BuildingFireBig/e_BuildingFireBig.ssc
newPatch
load @ROOT/Sound/@RTD/vefr1.wav
loop
minDistance 2
randomStartPitch 0.7 / 0.0
priority -7
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 4
param 15
param 1
param -1
endEffect
** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Ramp
param 0.8
param 0.8
param 1
param 0
endEffect
load @ROOT/Sound/@RTD/vefr2.wav
loop
minDistance 2
randomStartPitch 0.7 / 0.0
priority -7
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 4
param 15
param 1
param -1
endEffect
** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Ramp
param 0.8
param 0.8
param 1
param 0
endEffect
load @ROOT/Sound/@RTD/vefr3.wav
loop
minDistance 2
randomStartPitch 0.7 / 0.0
priority -7
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 5
param 4
param 1
param -1
endEffect
** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Ramp
param 0.8
param 0.8
param 1
param 0
endEffect
randomPlay 1
#############################################
newPatch
load @ROOT/Sound/@RTD/vefr1.wav
loop
minDistance 2
randomStartPitch 0.25 / 0.0
priority -7
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 4
param 15
param 1
param -1
endEffect
** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Ramp
param 0.8
param 0.8
param 1
param 0
endEffect
load @ROOT/Sound/@RTD/vefr2.wav
loop
minDistance 2
randomStartPitch 0.25 / 0.0
priority -7
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 4
param 15
param 1
param -1
endEffect
** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Ramp
param 0.8
param 0.8
param 1
param 0
endEffect
load @ROOT/Sound/@RTD/vefr3.wav
loop
minDistance 2
randomStartPitch 0.25 / 0.0
priority -7
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 5
param 4
param 1
param -1
endEffect
** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Ramp
param 0.8
param 0.8
param 1
param 0
endEffect
randomPlay 1