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Archives/bf1942/levels/Midway.rfa
bf1942/levels/Midway/Effects/e_BuildingFireBig/e_BuildingFireBig.ssc
newPatch load @ROOT/Sound/@RTD/vefr1.wav loop minDistance 2 randomStartPitch 0.7 / 0.0 priority -7 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 4 param 15 param 1 param -1 endEffect ** Engine Pitch *** beginEffect controlDestination Pitch controlSource Default envelope Ramp param 0.8 param 0.8 param 1 param 0 endEffect load @ROOT/Sound/@RTD/vefr2.wav loop minDistance 2 randomStartPitch 0.7 / 0.0 priority -7 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 4 param 15 param 1 param -1 endEffect ** Engine Pitch *** beginEffect controlDestination Pitch controlSource Default envelope Ramp param 0.8 param 0.8 param 1 param 0 endEffect load @ROOT/Sound/@RTD/vefr3.wav loop minDistance 2 randomStartPitch 0.7 / 0.0 priority -7 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 5 param 4 param 1 param -1 endEffect ** Engine Pitch *** beginEffect controlDestination Pitch controlSource Default envelope Ramp param 0.8 param 0.8 param 1 param 0 endEffect randomPlay 1 ############################################# newPatch load @ROOT/Sound/@RTD/vefr1.wav loop minDistance 2 randomStartPitch 0.25 / 0.0 priority -7 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 4 param 15 param 1 param -1 endEffect ** Engine Pitch *** beginEffect controlDestination Pitch controlSource Default envelope Ramp param 0.8 param 0.8 param 1 param 0 endEffect load @ROOT/Sound/@RTD/vefr2.wav loop minDistance 2 randomStartPitch 0.25 / 0.0 priority -7 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 4 param 15 param 1 param -1 endEffect ** Engine Pitch *** beginEffect controlDestination Pitch controlSource Default envelope Ramp param 0.8 param 0.8 param 1 param 0 endEffect load @ROOT/Sound/@RTD/vefr3.wav loop minDistance 2 randomStartPitch 0.25 / 0.0 priority -7 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 5 param 4 param 1 param -1 endEffect ** Engine Pitch *** beginEffect controlDestination Pitch controlSource Default envelope Ramp param 0.8 param 0.8 param 1 param 0 endEffect randomPlay 1