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Archives/bf1942/levels/Midway.rfa
bf1942/levels/Midway/Effects/e_BuildingSmokeIdleDark/Effects.con
rem ----- e_BuildingSmokeIdleDark -----
ObjectTemplate.create EffectBundle e_BuildingSmokeIdleDark
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addTemplate Em_BuildingSmokeIdleDark
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem ----- Em_BuildingSmokeIdleDark -----
ObjectTemplate.create Emitter Em_BuildingSmokeIdleDark
ObjectTemplate.template Fx_BuildingSmokeIdleDark
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 800
ObjectTemplate.timeToLive CRD_NONE/2/1/0.5
ObjectTemplate.intensity CRD_UNIFORM/3/3/3
ObjectTemplate.relativePositionInDof CRD_UNIFORM/2/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.2/0/0
ObjectTemplate.relativePositionInRight CRD_UNIFORM/2/0/1
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem ----- Fx_BuildingSmokeIdleDark -----
ObjectTemplate.create SpriteParticle Fx_BuildingSmokeIdleDark
ObjectTemplate.timeToLive CRD_UNIFORM/4/4/1
ObjectTemplate.size CRD_NONE/3/2/1
ObjectTemplate.gravityModifier CRD_NONE/-0.3/0/0
ObjectTemplate.drag CRD_NONE/0.4/0/0
ObjectTemplate.sizeOverTime 1/2|100/3
ObjectTemplate.texture e_muzs3_I
ObjectTemplate.initRotation CRD_UNIFORM/1/180/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/44/41/39/0|20/41/38/36/133|40/36/33/30/30|100/26/23/19/0
ObjectTemplate.create EffectBundle e_BuildingSmokeIdleDark
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addTemplate Em_BuildingSmokeIdleDark
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem ----- Em_BuildingSmokeIdleDark -----
ObjectTemplate.create Emitter Em_BuildingSmokeIdleDark
ObjectTemplate.template Fx_BuildingSmokeIdleDark
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 800
ObjectTemplate.timeToLive CRD_NONE/2/1/0.5
ObjectTemplate.intensity CRD_UNIFORM/3/3/3
ObjectTemplate.relativePositionInDof CRD_UNIFORM/2/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.2/0/0
ObjectTemplate.relativePositionInRight CRD_UNIFORM/2/0/1
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem ----- Fx_BuildingSmokeIdleDark -----
ObjectTemplate.create SpriteParticle Fx_BuildingSmokeIdleDark
ObjectTemplate.timeToLive CRD_UNIFORM/4/4/1
ObjectTemplate.size CRD_NONE/3/2/1
ObjectTemplate.gravityModifier CRD_NONE/-0.3/0/0
ObjectTemplate.drag CRD_NONE/0.4/0/0
ObjectTemplate.sizeOverTime 1/2|100/3
ObjectTemplate.texture e_muzs3_I
ObjectTemplate.initRotation CRD_UNIFORM/1/180/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/44/41/39/0|20/41/38/36/133|40/36/33/30/30|100/26/23/19/0