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Archives/bf1942/levels/Invasion_Of_The_Philippines.rfa
bf1942/levels/Invasion_Of_The_Philippines/Objects/valspawnrotator/objects.con
******************************************************************************************************************************
rem "Flying Spawn" ******************************************************************************************************************************
ObjectTemplate.create Bundle Valspawnrotator
ObjectTemplate.geometry bullet_m1
ObjectTemplate.setHasCollisionPhysics 0
ObjectTemplate.aiTemplate Ju87CirclesAi
rem ---------------------------------------
ObjectTemplate.addTemplate Valspawnrotation1
rem ---------------------------------------

ObjectTemplate.create RotationalBundle Valspawnrotation1
ObjectTemplate.setHasCollisionPhysics 0
ObjectTemplate.geometry bullet_m1
rem ---------------------------------------
ObjectTemplate.addTemplate AirValSpawner
ObjectTemplate.setPosition 140/300/0
ObjectTemplate.setRotation 180/0/0
rem ---------------------------------------
ObjectTemplate.setMaxSpeed 110/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setContinousRotationSpeed 7/0/0


ObjectTemplate.create ObjectSpawner AirValSpawner
ObjectTemplate.setObjectTemplate 1 Val
ObjectTemplate.setObjectTemplate 2 Val
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 50
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 0
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
rem ObjectTemplate.MaxNrOfObjectSpawned 2
ObjectTemplate.damageWhenLost 100


ObjectTemplate.create SpawnPoint ValPilotSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem **********************************************************

rem *** Val ***
ObjectTemplate.create PlayerControlObject Val
ObjectTemplate.setNetworkableInfo AichiVal_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.0705
ObjectTemplate.mass 3000
ObjectTemplate.inertiaModifier 1.1/0.9/1.1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 150
ObjectTemplate.maxHitpoints 150
ObjectTemplate.material 24
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodVal
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 64/104
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_bullet770.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"

rem *** lodVal ***
ObjectTemplate.create LodObject lodVal
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ValComplex
ObjectTemplate.addTemplate AichiValSimple
ObjectTemplate.addTemplate AichiValWreck
rem -------------------------------------
ObjectTemplate.lodSelector AichiValLodSelector


rem *** ValComplex ***
ObjectTemplate.create Bundle ValComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodAichiValCockpit
ObjectTemplate.addTemplate AichiValCamera
ObjectTemplate.setPosition 0.011/0.963/-0.5
ObjectTemplate.addTemplate AichiValEntry
ObjectTemplate.setPosition 0/0/-1.169
ObjectTemplate.addTemplate AichiValSeat
ObjectTemplate.setPosition 0/0.45/0.15
ObjectTemplate.addTemplate AichiValFlaps1
ObjectTemplate.setPosition 1.778/-0.301/-1.173
ObjectTemplate.setRotation -2.999/-2.899/7
ObjectTemplate.addTemplate AichiValFlaps2
ObjectTemplate.setPosition -1.777/-0.301/-1.173
ObjectTemplate.setRotation 3/-2.899/-6.999
ObjectTemplate.addTemplate AichiValBodyWing
ObjectTemplate.setPosition 0/0/-0.279
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate AichiValRudderFR
ObjectTemplate.setPosition 5.159/0.092/-0.694
ObjectTemplate.setRotation -13.999/0/6.2
ObjectTemplate.addTemplate AichiValRudderFL
ObjectTemplate.setPosition -5.158/0.092/-0.694
ObjectTemplate.setRotation 14/0/-6.199
ObjectTemplate.addTemplate AichiValRudderRL
ObjectTemplate.setPosition 0.788/0.207/-6.454
ObjectTemplate.addTemplate AichiValRudderRR
ObjectTemplate.setPosition -0.787/0.207/-6.454
ObjectTemplate.addTemplate AichiValRudderRC
ObjectTemplate.setPosition 0/1.061/-6.032
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate AichiValWheelBack
ObjectTemplate.setPosition 0/-0.229/-5.969
ObjectTemplate.addTemplate AichiValWheel1
ObjectTemplate.setPosition 1.553/-1.83/1.102
ObjectTemplate.addTemplate AichiValWheel2
ObjectTemplate.setPosition -1.552/-1.83/1.102
ObjectTemplate.addTemplate AichiValEngine
ObjectTemplate.setPosition 0/0.212/2.789
ObjectTemplate.addTemplate AichiValHatch2
ObjectTemplate.setPosition 0/0.751/-0.952
ObjectTemplate.addTemplate AichiValGuns
ObjectTemplate.addTemplate AichiValBombRack
ObjectTemplate.addTemplate AichiValRearGunControl
ObjectTemplate.setPosition 0/0.191/-1.169
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate ValPilotSpawn
rem -------------------------------------