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Archives/bf1942/levels/Invasion_Of_The_Philippines.rfa
bf1942/levels/Invasion_Of_The_Philippines/Objects/zekespawnrotator/objects.con
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rem "Flying Spawn" ******************************************************************************************************************************
ObjectTemplate.create Bundle Zekespawnrotator
ObjectTemplate.geometry bullet_m1
ObjectTemplate.setHasCollisionPhysics 0
ObjectTemplate.aiTemplate Ju87CirclesAi
rem ---------------------------------------
ObjectTemplate.addTemplate Zekespawnrotation1
rem ---------------------------------------

ObjectTemplate.create RotationalBundle Zekespawnrotation1
ObjectTemplate.setHasCollisionPhysics 0
ObjectTemplate.geometry bullet_m1
rem ---------------------------------------
ObjectTemplate.addTemplate AirZekeSpawner
ObjectTemplate.setPosition 140/300/0
ObjectTemplate.setRotation 180/0/0
rem ---------------------------------------
ObjectTemplate.setMaxSpeed 110/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setContinousRotationSpeed 7/0/0


ObjectTemplate.create ObjectSpawner AirZekeSpawner
ObjectTemplate.setObjectTemplate 1 Zeke
ObjectTemplate.setObjectTemplate 2 Zeke
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 40
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 0
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 2
ObjectTemplate.damageWhenLost 100


ObjectTemplate.create SpawnPoint ZekePilotSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem -------------------------------------------------------

rem ----- Zeke -----
ObjectTemplate.create PlayerControlObject Zeke
ObjectTemplate.setNetworkableInfo Zero_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.0675
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 1.2/1.2/1.2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 120
ObjectTemplate.maxhitpoints 120
ObjectTemplate.material 24
ObjectTemplate.criticalDamage 55
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_ZeroDamage 0/0.202/2
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/0.202/1.61
ObjectTemplate.addArmorEffect 55 e_ZeroFire 0/0.6/2
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Plane 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate Zero
rem -------------------------------------
ObjectTemplate.addTemplate lodZeke
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -3/0.1/-2.8 0/0/0
ObjectTemplate.GUIIndex 101
ObjectTemplate.setVehicleIcon "Vehicle/Icon_zero.tga"
ObjectTemplate.setVehicleIconPos 70/93
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet770.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_20mmger.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTFighter
ObjectTemplate.setToolTipType TTFighter
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"

rrem *** lodZero ***
ObjectTemplate.create LodObject lodZeke
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ZekeComplex
ObjectTemplate.addTemplate ZeroSimple
ObjectTemplate.addTemplate ZeroWreck
rem -------------------------------------
ObjectTemplate.lodSelector ZeroLodSelector

rem *** ZeroComplex ***
ObjectTemplate.create Bundle ZekeComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodZeroCockpit
ObjectTemplate.addTemplate ZeroCamera
ObjectTemplate.setPosition 0/0.791/-0.618
ObjectTemplate.addTemplate Zerostickrotation
ObjectTemplate.setPosition 0/0.427/-0.267
ObjectTemplate.addTemplate ZeroEntry
ObjectTemplate.setPosition 0/0/-0.999
ObjectTemplate.addTemplate ZeroSeat
ObjectTemplate.setPosition 0/0.25/-0.149
ObjectTemplate.addTemplate ZeroEngine
ObjectTemplate.setPosition 0/0/2.287
ObjectTemplate.addTemplate ZeroBodyWingVertical
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate ZeroFlapTailLeft
ObjectTemplate.setPosition -1.304/0.142/-5.04
ObjectTemplate.addTemplate ZeroFlapTailRight
ObjectTemplate.setPosition 1.3/0.142/-5.04
ObjectTemplate.addTemplate ZeroRudder
ObjectTemplate.setPosition 0.02/0.851/-5.446
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate ZeroFlapLeftInner
ObjectTemplate.setPosition -1.616/-0.339/-0.697
ObjectTemplate.setRotation 5.5/0/-5.999
ObjectTemplate.addTemplate ZeroFlapRightInner
ObjectTemplate.setPosition 1.613/-0.339/-0.697
ObjectTemplate.setRotation -5.499/0/6
ObjectTemplate.addTemplate ZeroFlapLeftOuter
ObjectTemplate.setPosition -3.984/-0.099/-0.464
ObjectTemplate.setRotation 6/0/-5.999
ObjectTemplate.addTemplate ZeroFlapRightOuter
ObjectTemplate.setPosition 3.981/-0.099/-0.464
ObjectTemplate.setRotation -5.999/0/6
ObjectTemplate.addTemplate ZeroGuns
rem ObjectTemplate.addTemplate ZeroBombRack
rem ObjectTemplate.setPosition 0/-0.77/0
ObjectTemplate.addTemplate ZeroCannons
ObjectTemplate.addTemplate ZekePilotSpawn
rem ----------------------------------------