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Archives/bf1942/levels/Stalingrad.rfa
bf1942/levels/Stalingrad/standardmesh/Wreck_Hanomag_m1.rs
subshader "Wreck_Hanomag_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.25098 0.25098 0.25098;
   materialSpecularPower 0.5;
   texture "texture/Wreck_Hanomag_o";
}

subshader "Wreck_Hanomag_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Wreck_HanBelI_o";
}

subshader "Wreck_Hanomag_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Wreck_Hanomag2_o";
}

subshader "Wreck_Hanomag_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.466667 0.466667 0.466667;
   texture "texture/Wreck_Hanomag2_o";
}

subshader "Wreck_Hanomag_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.0627451 0.0627451 0.0627451;
   materialSpecularPower 0.5;
   texture "texture/Wreck_Hanomag_o";
}

subshader "Wreck_Hanomag_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Wreck_HanBelO_o";
}