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Archives/bf1942/levels/Stalingrad.rfa
bf1942/levels/Stalingrad/standardmesh/Wreck_Tiger_m1.rs
subshader "Wreck_Tiger_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Wreck_Tiger_o";
}
subshader "Wreck_Tiger_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.227451 0.227451 0.227451;
materialSpecularPower 6.5;
transparent true;
twosided true;
texture "texture/wreck_Tiger1_o";
}
subshader "Wreck_Tiger_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.227451 0.227451 0.227451;
materialSpecularPower 6.5;
twosided true;
texture "texture/wreck_Tiger2_o";
}
subshader "Wreck_Tiger_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.227451 0.227451 0.227451;
materialSpecularPower 6.5;
twosided true;
texture "texture/wreck_Tiger3_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Wreck_Tiger_o";
}
subshader "Wreck_Tiger_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.227451 0.227451 0.227451;
materialSpecularPower 6.5;
transparent true;
twosided true;
texture "texture/wreck_Tiger1_o";
}
subshader "Wreck_Tiger_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.227451 0.227451 0.227451;
materialSpecularPower 6.5;
twosided true;
texture "texture/wreck_Tiger2_o";
}
subshader "Wreck_Tiger_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.227451 0.227451 0.227451;
materialSpecularPower 6.5;
twosided true;
texture "texture/wreck_Tiger3_o";
}