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Archives/bf1942/levels/bocage.rfa
bf1942/levels/bocage/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates

if v_arg1 == host
run Ctf/ObjectSpawns
object.create GEBase
Object.absolutePosition 590.00/33.99/1078.00
Object.rotation 0/0/0
object.create FRBase
Object.absolutePosition 1214.00/20.61/566.00
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 590.00/33.99/1078.00
Object.rotation 0/0/0
object.create FRBase
Object.absolutePosition 1214.00/20.61/566.00
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 590.00/33.99/1078.00
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1214.00/20.61/566.00
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 590.00/33.99/1078.00
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1214.00/20.61/566.00
Object.rotation 0/0/0
endIf