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Archives/bf1942/levels/bocage.rfa
bf1942/levels/bocage/Init.con
rem
rem **** Initialize level specific rendering settings. Converted for BF1918 by Wilmo
rem
ShaderManager.setTextureParam envmap bf1942\levels\Bocage\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.949000/0.957000/0.968600
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.380000/0.370000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath bf1942
textureManager.alternativePath ../../bf1942/levels/Bocage/Textures

shadow.shadowColor 0.500000

Game.setViewDistance 1200
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 300

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Scout
game.setKit 1 1 Ger_Soldier
game.setKit 1 2 Ger_Support
game.setKit 1 3 Ger_Officer
game.setKit 1 4 Ger_Pioneer

game.setTeamSkin 2 FrzSoldier
game.setKit 2 0 Frz_Scout
game.setKit 2 1 Frz_Soldier
game.setKit 2 2 Frz_Support
game.setKit 2 3 Frz_Officer
game.setKit 2 4 Frz_Pioneer

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run objects/objects

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.600000/0.600000/0.630000
water.deepColor 0.600000/0.600000/0.630000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 853.239990/94.152267/614.051880
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 853.239990/94.152267/614.051880