This page is under construction
Archives/bf1942/levels/bocage.rfa
bf1942/levels/bocage/standardMesh/Cloud1_m1.rs
subshader "cloud1_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.8;
   texture "texture/Cloud1";
}