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Archives/bf1942/levels/midway.rfa
bf1942/levels/midway/Init.con
rem
rem **** Initialize level specific rendering settings.
rem

ShaderManager.setTextureParam envmap bf1942\levels\Midway\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.setFogColorVec 0.812/0.832/0.921
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.140000/0.120000/0.110000
renderer.ambientColor 0.190000/0.170000/0.200000
renderer.diffuseColor 0.500000/0.480000/0.400000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942\levels\Midway\Texture
textureManager.alternativePath Texture/GermanMarine

shadow.shadowColor 0.600000

Game.setViewDistance 999
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 999

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Scout_Marine
game.setKit 1 1 Ger_Soldier_Marine
game.setKit 1 2 Ger_Support_Marine
game.setKit 1 3 Ger_Officer_Marine
game.setKit 1 4 Ger_Pioneer_Marine

game.setTeamSkin 2 EngSoldier
game.setKit 2 0 Eng_Scout
game.setKit 2 1 Eng_Soldier
game.setKit 2 2 Eng_Support
game.setKit 2 3 Eng_Officer
game.setKit 2 4 Eng_Pioneer

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Objects/Objects

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.850000/0.820000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.750000/0.800000/0.800000
water.deepColor 0.500000/0.550000/0.550000
water.waterAlphaDepth 1.800000
water.waterShallowAlpha 0.000000

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 2242.389893/31.200001/2044.790039
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 2242.389893/31.200001/2044.699951