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Archives/bf1942/levels/midway.rfa
bf1942/levels/midway/StandardMesh/Marine_Pionier_Kit.rs
subshader "Marine_Pionier_Kit_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.4 0.4 0.4;
   texture "texture/Soldiers/d_Body";
}

subshader "Marine_Pionier_Kit_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/HandWeapons/stiel_ger";
}

subshader "Marine_Pionier_Kit_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/HandWeapons/k88";
}

subshader "Marine_Pionier_Kit_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/HandWeapons/spaten";
}

subshader "Marine_Pionier_Kit_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 10.0;
   envmap true;
   texture "texture/wrench_m";
}

subshader "Marine_Pionier_Kit_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 10.0;
   envmap true;
   texture "texture/wrench_m";
}

subshader "Marine_Pionier_Kit_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Soldiers/tropenhelm";
}