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Archives/bf1942/levels/midway.rfa
bf1942/levels/midway/StandardMesh/Marine_Soldier_Kit.rs
subshader "Marine_Soldier_Kit_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/Soldiers/d_Body";
}
subshader "Marine_Soldier_Kit_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/HandWeapons/m98";
}
subshader "Marine_Soldier_Kit_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/HandWeapons/Ger_Bajo";
}
subshader "Marine_Soldier_Kit_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/HandWeapons/spaten";
}
subshader "Marine_Soldier_Kit_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/HandWeapons/stiel_ger";
}
subshader "Marine_Soldier_Kit_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Soldiers/tropenhelm";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/Soldiers/d_Body";
}
subshader "Marine_Soldier_Kit_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/HandWeapons/m98";
}
subshader "Marine_Soldier_Kit_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/HandWeapons/Ger_Bajo";
}
subshader "Marine_Soldier_Kit_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/HandWeapons/spaten";
}
subshader "Marine_Soldier_Kit_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/HandWeapons/stiel_ger";
}
subshader "Marine_Soldier_Kit_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Soldiers/tropenhelm";
}