This page is under construction
Archives/bf1942/levels/tobruk.rfa
bf1942/levels/tobruk/AI.con
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 4096 4096
aiSettings.viewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Create Strategies ***
run ai/Conditions
run ai/Prerequisites
run ai/Strategies
rem *** Set strategies for each side ***
ai.addSAIStrategy 1 flankNorth
ai.addSAIStrategy 1 flankSouth
ai.addSAIStrategy 1 flankDouble
ai.addSAIStrategy 1 centre
ai.addSAIStrategy 1 spear
ai.addSAIStrategy 2 holdFront3
ai.addSAIStrategy 2 holdFront2
ai.addSAIStrategy 2 retake
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 retakeBasee
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
aiSettings.setWorldMapSize 4096 4096
aiSettings.viewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Create Strategies ***
run ai/Conditions
run ai/Prerequisites
run ai/Strategies
rem *** Set strategies for each side ***
ai.addSAIStrategy 1 flankNorth
ai.addSAIStrategy 1 flankSouth
ai.addSAIStrategy 1 flankDouble
ai.addSAIStrategy 1 centre
ai.addSAIStrategy 1 spear
ai.addSAIStrategy 2 holdFront3
ai.addSAIStrategy 2 holdFront2
ai.addSAIStrategy 2 retake
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 retakeBasee
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas