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Archives/bf1942/levels/tobruk.rfa
bf1942/levels/tobruk/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\tobruk\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.800000/0.718000/0.531000
renderer.fogLinearStart 150
renderer.fogLinearEnd 450
textureManager.alternativePath bf1942\levels\tobruk\Texture
textureManager.alternativePath Texture\USA

shadow.shadowColor 0.550000

renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.globalLodPercent 1
renderer.setViewdistance 700
renderer.ambientColor 0.120000/0.100000/0.080000
renderer.diffuseColor 0.550000/0.520000/0.380000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3

Game.setViewDistance 422
Game.spawnPlayers 1

rem ***Soldaten Klassen***

game.setTeamSkin 1 GerSoldier
game.setKit 1 0 Ger_Scout_Schutztruppe
game.setKit 1 1 Ger_Soldier_Schutztruppe
game.setKit 1 2 Ger_Support_Schutztruppe
game.setKit 1 3 Ger_Officer_Schutztruppe
game.setKit 1 4 Ger_Pioneer_Schutztruppe

game.setTeamSkin 2 UsaSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Soldier
game.setKit 2 2 US_Support
game.setKit 2 3 US_Officer
game.setKit 2 4 US_Pioneer

rem *** Active Combat Area ***
game.setActiveCombatArea 1024 0 2048 2048

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1983.369995/69.940002/688.150024
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1983.369995/69.940002/688.150024

run Init/SkyAndSun
run Init/Terrain
run objects/objects

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.850000/0.830000/0.880000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.630000/0.590000/0.330000
water.deepColor 0.500000/0.450000/0.300000
water.waterShallowAlpha 0.500000
water.waterAlphaDepth 1.500000

run Sounds/Environment