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Archives/bf1942/levels/tobruk.rfa
bf1942/levels/tobruk/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\Tobruk\Heightmap
GeometryTemplate.materialMap bf1942\levels\Tobruk\Materialmap
GeometryTemplate.materialSize 1024
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 4096
GeometryTemplate.yScale 0.600000
GeometryTemplate.texBaseName bf1942\levels\Tobruk\Textures\Tx
GeometryTemplate.texOffsetX 4
rem **** MatsD: Skip last 10 rows of patches only row 0-5 is used on Tobruk
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Tobruk\Textures\Detail
GeometryTemplate.waterLevel 25.000000
GeometryTemplate.seaFloorLevel 16
GeometryTemplate.lodDistance 350

Water.baseTex texture/Water

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 4096

Terrain.ShadowAmbient 60/60/60
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5