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Archives/BF1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
run Ctf/ControlPoints
object.create USBase
Object.absolutePosition 1017.53/78.88/1293.9
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 764.6985/70.4/682.1866
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 1017.53/78.88/1293.9
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 764.6985/70.4/682.1866
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
run Ctf/ControlPoints
object.create USBase
Object.absolutePosition 1017.53/78.88/1293.9
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 764.6985/70.4/682.1866
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 1017.53/78.88/1293.9
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 764.6985/70.4/682.1866
Object.rotation 0/0/0
endIf