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Archives/BF1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/dc_pickup-wreck1_m2.rs
subshader "dc_pickup-wreck1_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/staticpickup_wreck";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/staticpickup_wreck";
}