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Archives/BF1942/levels/Market_Garden.rfa
bf1942/levels/Market_Garden/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
rem *** CREATE FLAG BASES ***
object.create redBase
Object.absolutePosition 1063.99/50.0322/1729.05
Object.Rotation 0/0/0
object.create blueBase
Object.absolutePosition 1060.79/34.7619/621.275
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 1063.99/50.0322/1729.05
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1060.79/34.7619/621.275
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
rem *** CREATE FLAG BASES ***
object.create redBase
Object.absolutePosition 1063.99/50.0322/1729.05
Object.Rotation 0/0/0
object.create blueBase
Object.absolutePosition 1060.79/34.7619/621.275
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 1063.99/50.0322/1729.05
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1060.79/34.7619/621.275
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf