This page is under construction
Archives/BF1942/levels/Battle_of_Britain.rfa
bf1942/levels/Battle_of_Britain/Objects/Radar_AA/Objects.con
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle Radar_AA_Allies_Carriage
ObjectTemplate.networkableInfo AA_Allies_TurretInfo
ObjectTemplate.geometry Radar_AA_Allies_carriage_m1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 100/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem ---------------------------------------------------
rem ObjectTemplate.addTemplate AA_AlliesSeat
rem ObjectTemplate.setPosition 0.7/0.7/-0.2
rem ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Radar_AA_Allies_Cannon
ObjectTemplate.setPosition 0/0.987/-0.171
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Radar_AA_Allies_Roll
ObjectTemplate.setPosition 0/0.529/0.187
ObjectTemplate.setRotation 0/0/0
beginrem
ObjectTemplate.addTemplate Radar_AA_Allies_Crank
ObjectTemplate.setPosition 0.48/0.76/0.113
ObjectTemplate.setRotation 0/0/0
endrem
rem ---------------------------------------------------
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/AA_Base/Sounds/AA_Allies_Carriage.ssc

rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle Radar_AA_Allies_Roll
ObjectTemplate.networkableInfo AA_Allies_GunInfo
ObjectTemplate.geometry Radar_AA_Allies_roll_m1
ObjectTemplate.setPosition 0/0/15.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.setMinRotation 0/-90/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/200/0
ObjectTemplate.setAcceleration 0/450/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PINone
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setInputToRoll c_PINone

ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/AA_Base/Sounds/AA_AlliesGunBase.ssc

rem ***
rem *** Radar_AA_Allies Cockpit
rem ***
ObjectTemplate.create LodObject lodRadar_AA_AllCockpit
ObjectTemplate.addTemplate Radar_AA_AllCockpitExternal
ObjectTemplate.addTemplate AA_AllCockpitInternal
ObjectTemplate.lodselector aa_allcockpitSelector

ObjectTemplate.create SimpleObject Radar_AA_AllCockpitExternal
ObjectTemplate.geometry Radar_AA_Allies_cannon_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1


rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle Radar_AA_Allies_Cannon
ObjectTemplate.networkableInfo AA_Allies_GunInfo
ObjectTemplate.addTemplate lodRadar_AA_AllCockpit
ObjectTemplate.setMinRotation 0/-80/0
ObjectTemplate.setMaxRotation 0/2/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/100/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../../../../../Objects/Vehicles/Land/AA_Base/Sounds/AA_Allies_Cannon.ssc
rem ----------------------------------------------------------
ObjectTemplate.addTemplate AA_Allies_Camera
ObjectTemplate.setPosition 0.736/0.318/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Radar_AA_Allies_Pipe
ObjectTemplate.setPosition 0/0.026/1.017
ObjectTemplate.setRotation 0/0/0
rem ----------------------------------------------------------

rem ***
rem ***
rem ***
ObjectTemplate.create Bundle Radar_AA_Allies_Pipe
rem ----------------------------------------------------------
ObjectTemplate.addTemplate Radar_AA_Allies_GunBarrel
rem ----------------------------------------------------------

rem ***
rem ***
rem ***
beginrem
ObjectTemplate.create AnimatedBundle Radar_AA_Allies_Crank
ObjectTemplate.addTemplate Radar_AA_Allies_RotatingCrank
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.5/0.15/-0.05 -90/180/0
ObjectTemplate.addSkeletonIK Bip01_L_Hand 0.2/-0.1/-0.05 -90/180/0
endrem
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle Radar_AA_Allies_RotatingCrank
ObjectTemplate.geometry Radar_AA_Allies_crank_m1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/500/0
ObjectTemplate.setAcceleration 0/10000/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToPitch 4