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Archives/BF1942/levels/Midway.rfa
bf1942/levels/Midway/AI.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem ************** LEVEL SPECIFIC AI SETTINGS ***************************

aiSettings.setWorldMapSize 4096 4096
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 64

rem ********************** START THE AI *********************************

rem *** Init AI using current settings ****
ai.init 2

rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20


rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3

rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0

rem ----------------------------------------------------------------------------
endIf

run AIPathFinding.con v_arg1
run ai/StrategicAreas.con v_arg1

rem *** Load and set strategies for each side ***

run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1


if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

ai.addSAIStrategy 1 OutPost
ai.addSAIStrategy 1 Base
ai.addSAIStrategy 1 Both
ai.addSAIStrategy 1 NavyDestroy

ai.addSAIStrategy 2 OutPost
ai.addSAIStrategy 2 Base
ai.addSAIStrategy 2 Both
ai.addSAIStrategy 2 NavyDestroy



beginrem old midway

ai.addSAIStrategy 1 rush
ai.addSAIStrategy 1 rushed
ai.addSAIStrategy 1 seaSingle
ai.addSAIStrategy 1 seaDouble
ai.addSAIStrategy 1 land

ai.addSAIStrategy 2 rush
ai.addSAIStrategy 2 rushed
ai.addSAIStrategy 2 seaSingle
ai.addSAIStrategy 2 seaDouble
ai.addSAIStrategy 2 land

endrem
rem ----------------------------------------------------------------------------
endIf