This page is under construction
Archives/BF1942/levels/Berlin.rfa
bf1942/levels/Berlin/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Berlin\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .12/.11/.12
renderer.diffuseColor .35/.3/.2
renderer.specularColor .3/.3/.3
renderer.vertexFogEnable 1
renderer.fogColorVec 0.68/0.62/0.55
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/Russia
textureManager.alternativePath bf1942/levels/Berlin/Texture
shadow.shadowColor 0.55
Game.setViewDistance 100
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 100
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setLevelCheck 2242588848
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps
rem *** Active Combat Area ***
game.setActiveCombatArea 1536 1536 512 512
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.65/0.55/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 1/1/1
water.deepColor 1/1/1
water.waterAlphaDepth 0
water.waterShallowAlpha 0.5
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1792.31/39.71/1833.05
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1792.31/39.71/1833.05
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Berlin\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .12/.11/.12
renderer.diffuseColor .35/.3/.2
renderer.specularColor .3/.3/.3
renderer.vertexFogEnable 1
renderer.fogColorVec 0.68/0.62/0.55
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/Russia
textureManager.alternativePath bf1942/levels/Berlin/Texture
shadow.shadowColor 0.55
Game.setViewDistance 100
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 100
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setLevelCheck 2242588848
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps
rem *** Active Combat Area ***
game.setActiveCombatArea 1536 1536 512 512
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.65/0.55/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 1/1/1
water.deepColor 1/1/1
water.waterAlphaDepth 0
water.waterShallowAlpha 0.5
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1792.31/39.71/1833.05
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1792.31/39.71/1833.05