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archives/bf1942/levels/coral_sea.rfa
bf1942/levels/coral_sea/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Coral_sea\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.950/0.990/0.999
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .11/.08/.1
renderer.diffuseColor .3/.3/.22
renderer.specularColor .3/.3/.3
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbient 0.15
shadow.shadowColor 0.4


textureManager.alternativePath Texture/Air/AichiVal/Jap
textureManager.alternativePath Texture/Air/Corsair/AmePac1
textureManager.alternativePath Texture/Air/SBD/AmePac
textureManager.alternativePath Texture/Air/Zero/JapSum

textureManager.alternativePath Texture/Land/AA_Allies/AmePac
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Defgun/AmeSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum

textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/Jap

textureManager.alternativePath Texture/Sea/Enterprise/AmePac
textureManager.alternativePath Texture/Sea/Shokaku/JapSum

textureManager.alternativePath Texture/Soldiers/Japan/Pilot
textureManager.alternativePath Texture/Soldiers/US/Pilot

textureManager.alternativePath Texture/BF/Pacific/Summer
textureManager.alternativePath Texture/BF/Pacific
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Summer

textureManager.alternativePath Texture/Sky


Game.setViewDistance 700
Game.spawnPlayers 1
renderer.fogstart 300
renderer.fogend 700

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout_Pilot
game.setKit 1 1 Jap_Assault_Pilot
game.setKit 1 2 Jap_AT_Pilot
game.setKit 1 3 Jap_Medic_Pilot
game.setKit 1 4 Jap_Engineer_Pilot

game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 US_Scout_Pilot
game.setKit 2 1 US_Assault_Pilot
game.setKit 2 2 US_AT_Pilot
game.setKit 2 3 US_Medic_Pilot
game.setKit 2 4 US_Engineer_Pilot

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water21
water.texLayer2 texture/water13
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/-1
water.scrollDirection2 0/1
water.specularColor 0.73/0.7/0.66
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.49
water.tileLayer2 0.39
water.tileNormalmap 0.24
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.9/0.9
water.deepcolor 0.5/0.5/0.5
water.waterAlphaDepth 0.7

run Sounds/Environment

run objects/objects

game.setBeforeSpawnCameraPosition 1 1270/55/1260
game.setBeforeSpawnCameraPosition 2 1270/55/1260

game.enablefreecamera 1