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archives/bf1942/levels/guadalcanal.rfa
bf1942/levels/guadalcanal/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\GuadalCanal\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .615/.645/.680
renderer.globalLodPercent 1
renderer.globalAmbientColor .15/.12/.14
renderer.ambientColor .15/.15/.15
renderer.diffuseColor .4/.4/.3
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/BF110/Jap
textureManager.alternativePath Texture/Air/Ju88A/Jap
textureManager.alternativePath Texture/Air/Mosquito/AmePac
textureManager.alternativePath Texture/Air/Zero/JapSum

textureManager.alternativePath Texture/Land/AA_Allies/RusSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Defgun/AmeSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/Jap
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/Wespe/Jap
textureManager.alternativePath Texture/Land/Willy/AmePac

textureManager.alternativePath Texture/Sea/Hatsuzuki/Jap
textureManager.alternativePath Texture/Sea/Shokaku/Jap

textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/AmePac
textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/JapSum
textureManager.alternativePath Texture/Weapons/Jap1
textureManager.alternativePath Texture/Weapons/JapPac

textureManager.alternativePath Texture/Soldiers/Japan/Summer
textureManager.alternativePath Texture/Soldiers/US/Face/1
textureManager.alternativePath Texture/Soldiers/US/Summer

textureManager.alternativePath Texture/BF/Pacific/Summer
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Pacific
textureManager.alternativePath Texture/BF/Summer
textureManager.alternativePath Texture/BF/Japan

textureManager.alternativePath Texture/Sky


Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 600

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer

game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout
game.setKit 2 1 UsMarine_Assault
game.setKit 2 2 UsMarine_AT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water21
water.texLayer2 texture/water33
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.9/0.8/0.7
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.color 0.65/0.7/0.75
water.waterAlphaDepth 1.5
water.deepColor 0.5/0.5/0.6
water.waterShallowAlpha 0.2

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 2350/120/1050
game.setBeforeSpawnCameraPosition 2 2350/120/1050

game.enablefreecamera 1