This page is under construction
archives/bf1942/levels/midway.rfa
bf1942/levels/midway/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Midway\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.setFogColorVec .648/.679/.742
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.11
renderer.ambientColor 0.19/0.17/0.2
renderer.diffuseColor 0.5/0.48/0.4
renderer.specularColor 0.3/0.3/0.3
renderer.animatedMeshAmbientColor 0.3
shadow.shadowColor 0.5


textureManager.alternativePath Texture/Air/AichiVal/JapSum
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/BF110/Jap
textureManager.alternativePath Texture/Air/Corsair/AmePac1
textureManager.alternativePath Texture/Air/Ju88A/Jap
textureManager.alternativePath Texture/Air/Mosquito/AmePac

textureManager.alternativePath Texture/Land/AA_Allies/AmePac
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/Jap
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerSum
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/Wespe/Jap
textureManager.alternativePath Texture/Land/Willy/AmePac

textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/Jap

textureManager.alternativePath Texture/Sea/Daihatsu/Jap
textureManager.alternativePath Texture/Sea/Enterprise/AmePac
textureManager.alternativePath Texture/Sea/Fletcher/Ame1

textureManager.alternativePath Texture/Soldiers/Japan/Sea
textureManager.alternativePath Texture/Soldiers/US/Sea

textureManager.alternativePath Texture/BF/Pacific
textureManager.alternativePath Texture/BF/US

textureManager.alternativePath Texture/Sky/Alt


Game.setViewDistance 700
Game.spawnPlayers 1
renderer.fogstart 300
renderer.fogend 700

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water21
water.texLayer2 texture/water31
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.85/0.82/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.49
water.tileNormalmap 0.29
water.lightDirection -0.3/0.5/-0.65
water.color 0.75/0.8/0.8
water.deepColor 0.5/0.55/0.55
water.waterAlphaDepth 1.8
water.waterShallowAlpha 0.1

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 2095/30/1895
game.setBeforeSpawnCameraPosition 2 2095/30/1895

game.enablefreecamera 1