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archives/bf1942/levels/iwo_jima.rfa
bf1942/levels/iwo_jima/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Iwo_Jima\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .53/.57/.67
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.animatedMeshAmbientColor 0.3
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/AichiVal/JapSum
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/BF110/Jap
textureManager.alternativePath Texture/Air/Corsair/AmePac2
textureManager.alternativePath Texture/Air/Ju88A/Jap
textureManager.alternativePath Texture/Air/Mosquito/AmePac
textureManager.alternativePath Texture/Air/Zero/JapSum
textureManager.alternativePath Texture/Land/AA_Allies/BriAfr
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/BlackMedal/JapAut
textureManager.alternativePath Texture/Land/Chi-ha/JapAut
textureManager.alternativePath Texture/Land/Defgun/AmePac
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerAfr
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/Jap
textureManager.alternativePath Texture/Land/Ho-Ha/JapAut
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerAfr
textureManager.alternativePath Texture/Land/PanzerIV/GerAfr
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerAut
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/Wespe/JapAut
textureManager.alternativePath Texture/Land/Willy/AmePac
textureManager.alternativePath Texture/Sea/Daihatsu/Jap
textureManager.alternativePath Texture/Sea/Enterprise/AmePac
textureManager.alternativePath Texture/Sea/Fletcher/Ame3
textureManager.alternativePath Texture/Sea/Shokaku/Jap
textureManager.alternativePath Texture/Weapons/AmePac
textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/JapPac
textureManager.alternativePath Texture/Weapons/Jap1
textureManager.alternativePath Texture/Soldiers/Japan/Face/1
textureManager.alternativePath Texture/Soldiers/Japan/Japan
textureManager.alternativePath Texture/Soldiers/US/Face/Special
textureManager.alternativePath Texture/Soldiers/US/Autumn
textureManager.alternativePath Texture/BF/Japan
textureManager.alternativePath Texture/BF/Pacific
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/BF/Camo
textureManager.alternativePath Texture/BF/Summer
textureManager.alternativePath Texture/Sky
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout
game.setKit 2 1 UsMarine_Assault
game.setKit 2 2 UsMarine_AT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water21
water.texLayer2 texture/water33
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1/0
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.85/0.8/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.49
water.tileNormalmap 0.39
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.78/0.8
water.deepColor 0.4/0.45/0.45
water.waterAlphaDepth 1.2
water.waterShallowAlpha 0.2
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 740/80/1150
game.setBeforeSpawnCameraPosition 2 740/80/1150
game.enablefreecamera 1
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Iwo_Jima\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .53/.57/.67
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.animatedMeshAmbientColor 0.3
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/AichiVal/JapSum
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/BF110/Jap
textureManager.alternativePath Texture/Air/Corsair/AmePac2
textureManager.alternativePath Texture/Air/Ju88A/Jap
textureManager.alternativePath Texture/Air/Mosquito/AmePac
textureManager.alternativePath Texture/Air/Zero/JapSum
textureManager.alternativePath Texture/Land/AA_Allies/BriAfr
textureManager.alternativePath Texture/Land/AT25/BriAfr
textureManager.alternativePath Texture/Land/BlackMedal/JapAut
textureManager.alternativePath Texture/Land/Chi-ha/JapAut
textureManager.alternativePath Texture/Land/Defgun/AmePac
textureManager.alternativePath Texture/Land/Flak_38/GerAfr
textureManager.alternativePath Texture/Land/Flakpanzer/GerAfr
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/Jap
textureManager.alternativePath Texture/Land/Ho-Ha/JapAut
textureManager.alternativePath Texture/Land/Lynx/Ame
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerAfr
textureManager.alternativePath Texture/Land/PanzerIV/GerAfr
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/R75/GerAut
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sexton/Ame
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/Wespe/JapAut
textureManager.alternativePath Texture/Land/Willy/AmePac
textureManager.alternativePath Texture/Sea/Daihatsu/Jap
textureManager.alternativePath Texture/Sea/Enterprise/AmePac
textureManager.alternativePath Texture/Sea/Fletcher/Ame3
textureManager.alternativePath Texture/Sea/Shokaku/Jap
textureManager.alternativePath Texture/Weapons/AmePac
textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/JapPac
textureManager.alternativePath Texture/Weapons/Jap1
textureManager.alternativePath Texture/Soldiers/Japan/Face/1
textureManager.alternativePath Texture/Soldiers/Japan/Japan
textureManager.alternativePath Texture/Soldiers/US/Face/Special
textureManager.alternativePath Texture/Soldiers/US/Autumn
textureManager.alternativePath Texture/BF/Japan
textureManager.alternativePath Texture/BF/Pacific
textureManager.alternativePath Texture/BF/Burned
textureManager.alternativePath Texture/BF/Camo
textureManager.alternativePath Texture/BF/Summer
textureManager.alternativePath Texture/Sky
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout
game.setKit 2 1 UsMarine_Assault
game.setKit 2 2 UsMarine_AT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water21
water.texLayer2 texture/water33
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1/0
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.85/0.8/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.49
water.tileNormalmap 0.39
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.78/0.8
water.deepColor 0.4/0.45/0.45
water.waterAlphaDepth 1.2
water.waterShallowAlpha 0.2
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 740/80/1150
game.setBeforeSpawnCameraPosition 2 740/80/1150
game.enablefreecamera 1